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Git Commits -> Revision f89e3d2

Revision f89e3d2 by Joshua Leung (master)
February 5, 2009, 03:28 (GMT)
2.5 - Context API access for Bones (EditMode and PoseMode)

* Added selected, selected+editable, and active to access EditBones for Armature Operators to use. These take into account X-Axis Mirror too, so there is really no need to check that sort of thing anymore in tools.

* Added a quick testing operator for verifying that these loops filter the data correctly. I've dumped this in armature_ops.c for now. It can be activated using the TKEY hotkey in Armature EditMode only. This should be removed once we have a few more functional tools.

* Ported over cleaned up roll-calculation tools from AnimSys2
* Removed a few ugly stubs from posemode code

Commit Details:

Full Hash: f89e3d251711f3617c982cae35f33d4c6115e72b
SVN Revision: 18818
Parent Commit: 61a6e19
Lines Changed: +276, -85

7 Modified Paths:

/source/blender/blenkernel/BKE_context.h (+17, -1) (Diff)
/source/blender/blenkernel/intern/context.c (+25, -0) (Diff)
/source/blender/editors/armature/armature_ops.c (+52, -2) (Diff)
/source/blender/editors/armature/editarmature.c (+85, -64) (Diff)
/source/blender/editors/armature/poseobject.c (+8, -15) (Diff)
/source/blender/editors/space_view3d/space_view3d.c (+86, -0) (Diff)
/source/blender/editors/transform/transform_conversions.c (+3, -3) (Diff)
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