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Git Commits -> Revision fd5f3e1

Revision fd5f3e1 by Kester Maddock (master)
September 19, 2004, 01:33 (GMT)
Convert and use actuators with no target object set.

Certain actuators (Add Object/Replace Mesh/Scene/Track To) used to always require a target, or they would not influence the scene. If the actuator target is always set from Python, this could be annoying.

Commit Details:

Full Hash: fd5f3e13d2f86f0f344422c773df85d0c3e6df32
SVN Revision: 3082
Parent Commit: d701972
Lines Changed: +59, -73

9 Modified Paths:

/source/gameengine/Converter/KX_ConvertActuators.cpp (+26, -66) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+15, -6) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+3, -0) (Diff)
/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py (+2, -0) (Diff)
/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py (+2, -0) (Diff)
/source/gameengine/PyDoc/KX_SceneActuator.py (+2, -0) (Diff)
/source/gameengine/PyDoc/KX_TrackToActuator.py (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021