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Git Commits -> Revision fe6a447

Revision fe6a447 by Lukas Toenne (strand_gpu, strand_nodes)
July 1, 2016, 09:04 (GMT)
Draw render strands as simple point primitives.

The geometry shader will eventually turn these points into full strand curves.

Commit Details:

Full Hash: fe6a447b24735897b8ee02400c6208e028f2419e
Parent Commit: 068aa21
Lines Changed: +48, -17

10 Modified Paths:

/release/scripts/startup/bl_ui/properties_data_modifier.py (+1, -0) (Diff)
/source/blender/blenkernel/intern/strands.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+3, -1) (Diff)
/source/blender/editors/space_view3d/drawstrands.c (+17, -7) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+1, -1) (Diff)
/source/blender/gpu/GPU_buffers.h (+3, -2) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+13, -4) (Diff)
/source/blender/makesdna/DNA_modifier_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_modifier.c (+6, -0) (Diff)
/source/blender/modifiers/intern/MOD_strands.c (+2, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021