December 4, 2020, 18:20 (GMT) |
fix triangle indexing |
December 4, 2020, 17:54 (GMT) |
correct name of primary uvs |
December 4, 2020, 17:47 (GMT) |
make sure data is updated when editing shaders |
December 4, 2020, 16:40 (GMT) |
fix crashes when reading attributes |
December 4, 2020, 16:14 (GMT) |
only set subdivision type once |
December 4, 2020, 16:13 (GMT) |
properly update attributes to remove stale data |
December 4, 2020, 15:49 (GMT) |
add support for subdivision meshes |
December 4, 2020, 11:46 (GMT) |
add comment |
December 4, 2020, 11:46 (GMT) |
cleanup, deduplicate logic to set the new data |
December 3, 2020, 18:57 (GMT) |
make the procedural an experimental feature |
December 3, 2020, 17:42 (GMT) |
cleaunp, add comments, more sensible way to check for created objects, add ownership |
December 3, 2020, 15:53 (GMT) |
make use of the used_shaders from the AlembicObject instead of the ones from the Geometry |
December 3, 2020, 15:42 (GMT) |
comment the code a bit |
December 3, 2020, 15:41 (GMT) |
avoid reloading data that was already loaded |
December 3, 2020, 14:31 (GMT) |
encapsulate DataStore.time_sampling |
December 3, 2020, 14:24 (GMT) |
fix function used to detect arrays |
December 3, 2020, 14:23 (GMT) |
cleanup, format |
December 3, 2020, 12:13 (GMT) |
add support for reading curve radiuses from the archive |
December 3, 2020, 11:28 (GMT) |
various little fixes and cleanups |
December 3, 2020, 11:13 (GMT) |
fix reading normals |
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