November 30, 2020, 18:30 (GMT) |
alembic: cleanup, remove debug print |
November 30, 2020, 16:48 (GMT) |
alembic: skip updating constant objects |
November 30, 2020, 16:47 (GMT) |
cleanup, move auxilliary classes out of AlembicObject |
November 30, 2020, 16:19 (GMT) |
alembic: accumulate transformation matrices while walking the hierarchy Besides being inefficient, the previous code was missing some data. Also properly interpolate the matrices when in-between samples. |
November 27, 2020, 17:42 (GMT) |
alembic : fix some crashes related to time sampling reuse time sampling from alembic library to lookup the data arrays |
November 27, 2020, 17:38 (GMT) |
alembic : fix fps not taking into account base |
November 27, 2020, 14:50 (GMT) |
improvements to the BVH packing for single objects |
November 27, 2020, 13:56 (GMT) |
fix for bad merge |
November 27, 2020, 11:33 (GMT) |
format |
November 27, 2020, 11:32 (GMT) |
import changes from optimization branch |
November 27, 2020, 11:28 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 26, 2020, 05:46 (GMT) |
fix missing params update in the scene BVH |
November 26, 2020, 01:15 (GMT) |
a few more optimizations in OptiX - avoid recreating temporary buffers for every builds - avoid looking up the available memory when refitting, helps a lot in files with lots of low-poly objects - only allocate enough memory for the current build (build vs update) |
November 25, 2020, 12:14 (GMT) |
add time to send data to data transfer report |
November 25, 2020, 09:50 (GMT) |
optimise BVH packing a bit |
November 25, 2020, 09:49 (GMT) |
alembic: fix missing update when changing frames |
November 24, 2020, 02:48 (GMT) |
add a tag_update method on the procedural |
November 23, 2020, 07:28 (GMT) |
bring back optix optimisation, add some timing information |
November 23, 2020, 05:55 (GMT) |
alembic: cleanup |
November 23, 2020, 05:38 (GMT) |
alembic: refactor data storage, add support for animated transforms |
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