March 31, 2021, 14:56 (GMT) |
Remove cache controls and prefetching. This will be rewritten from scratch and done in steps to allow for proper testing of the rest of the system. |
March 31, 2021, 13:33 (GMT) |
Add a frame rate parameter to the CacheFile. |
March 31, 2021, 13:31 (GMT) |
Merge branch 'master' into cycles_procedural_api |
March 30, 2021, 14:14 (GMT) |
Merge branch 'master' into cycles_procedural_api |
March 29, 2021, 17:46 (GMT) |
Allow max delta frame to be 0 |
March 29, 2021, 09:54 (GMT) |
Fix missing dependency graph update when going out of proxy mode. |
March 29, 2021, 08:20 (GMT) |
Merge branch 'master' into cycles_procedural_api |
March 29, 2021, 07:36 (GMT) |
Merge branch 'master' into cycles_procedural_api |
March 26, 2021, 14:33 (GMT) |
comment some functions |
March 26, 2021, 14:32 (GMT) |
Split Mesh::pack_primitives into two functions |
March 26, 2021, 14:04 (GMT) |
Cleanup: make AlembicProcedural::add_object private This function should not be used outside of the procedural. |
March 26, 2021, 10:26 (GMT) |
Merge branch 'master' into cycles_procedural_api |
March 25, 2021, 17:16 (GMT) |
Merge branch 'master' into cycles_procedural_api |
March 25, 2021, 15:44 (GMT) |
Remove RNA optimization, is in a separate branch now |
March 25, 2021, 15:43 (GMT) |
Pass bScreen to BlenderSession |
March 25, 2021, 15:43 (GMT) |
Add a way to disable multithreading for primitive packing This is just to remove potential noise from multithreading when doing benchmarks. |
March 25, 2021, 12:22 (GMT) |
Fix a few issues with prefetching. We need to make sure that the data for the frame that we are trying to render is indeed in the prefetched cache if it is not in the main cache. We also need to avoid race conditions when reading from a partially loaded cache. Finally, use a specific cancel query mechanism to early exit when cancelling prefetching. |
March 24, 2021, 17:01 (GMT) |
Rename some variables to clarify them. |
March 24, 2021, 13:58 (GMT) |
Fix missing update when adding or removing materials. |
March 24, 2021, 13:56 (GMT) |
fix compile error following bad merge |
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