March 12, 2014, 13:42 (GMT) |
Noted a few "todo" problems arising from some trunk features being unaccounted for |
March 12, 2014, 13:42 (GMT) |
Trying to finish off graph building code for core rigidbody sim objects |
March 12, 2014, 13:42 (GMT) |
Code cleanup - only perform pose graph operations build if there are bone ops to handle |
March 12, 2014, 13:42 (GMT) |
Add operation for initialising object's transform stack |
March 12, 2014, 13:42 (GMT) |
Fleshing out creation of operation nodes for pose eval |
March 12, 2014, 13:42 (GMT) |
Basic relationships between pose-component nodes |
March 12, 2014, 13:42 (GMT) |
Comments |
March 12, 2014, 13:42 (GMT) |
Start of pose-component graph validation |
March 12, 2014, 13:42 (GMT) |
First pass at determining whether a bone is a credible source-node |
March 12, 2014, 13:42 (GMT) |
Add some more missing component fetching code |
March 12, 2014, 13:42 (GMT) |
Added todo notes for resolving problems with node creation/referencing |
March 12, 2014, 13:42 (GMT) |
Added notes about additional checks we could perform for sources and sinks |
March 12, 2014, 13:42 (GMT) |
Create and cleanup finding of "sources and sinks" |
March 12, 2014, 13:42 (GMT) |
Get rid of sources/sinks rubbish for pose graph validation That approach was far too hard to get right (even though it would be promising to reduce the number of operations we need to perform) |
March 12, 2014, 13:42 (GMT) |
Added basic SCons build script This is adapted from the relevant build script for the modifiers module |
March 12, 2014, 13:42 (GMT) |
Added WIP notes to update flushing to ensure that tagged-count gets updated |
March 12, 2014, 13:42 (GMT) |
Fix for unterminated line |
March 12, 2014, 13:42 (GMT) |
Ported over handling for boids |
March 12, 2014, 13:42 (GMT) |
For now, each particle system will simply be represented as a blackbox operation step |
March 12, 2014, 13:42 (GMT) |
First attempt to partially port some of the particle graph-building code |
|