December 2, 2017, 15:53 (GMT) |
moved smoke advection to the end of simulation step otherwise moving obstacles are in trouble, ie always one step behind |
December 2, 2017, 15:13 (GMT) |
updated viscosity settings reusing viscosity UI from elbeem fluid |
December 2, 2017, 11:52 (GMT) |
cleanup debug output and also added some sanity type conversions |
December 1, 2017, 15:35 (GMT) |
fix for particle caching and also added more sanity checks in particle getters |
November 30, 2017, 22:25 (GMT) |
cleanup in smoke script |
November 29, 2017, 16:11 (GMT) |
Merge branch 'master' into fluid-mantaflow |
November 29, 2017, 15:28 (GMT) |
added settings for fluid diffusion (i.e. viscosity and surface tension) |
November 29, 2017, 15:26 (GMT) |
added support for updated manta fire burn function |
November 29, 2017, 15:25 (GMT) |
updated manta pp files |
November 29, 2017, 14:27 (GMT) |
use particle size from particle settings UI for manta particles |
November 29, 2017, 14:01 (GMT) |
changed particle lifetime from int to float |
November 28, 2017, 11:49 (GMT) |
activated viscosity and surface tension settings for liquids |
November 28, 2017, 11:46 (GMT) |
refactored setup for liquid on first frame again |
November 27, 2017, 10:09 (GMT) |
small fix for inflow levelset clear after initial frame to avoid sampling snd parts twice |
November 27, 2017, 10:01 (GMT) |
updated manta pp files |
November 26, 2017, 16:22 (GMT) |
updated caching (now using frame 1 for liquids as well) and also added new snd particle parameters |
November 25, 2017, 10:24 (GMT) |
cleanup: removed unused secondary particle type vector |
November 19, 2017, 17:51 (GMT) |
fix for levelset generation bad array init prevented outer levelset region from being set correctly |
November 19, 2017, 17:50 (GMT) |
removed deleteInObstacle option need to see if this fixes the liquid mass instability issue |
November 13, 2017, 19:52 (GMT) |
fix for alembic particle exporter added missing type checks for manta particle systems |
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