Blender Git Loki

Blender Git "fracture_modifier" branch commits.

January 13, 2021, 16:54 (GMT)
fix attempt for conversion of multiple FM objects to keyframed shard objects
September 6, 2019, 20:26 (GMT)
potential fix for incorrect external mode custom rotations after loading
June 17, 2019, 12:35 (GMT)
disabled offset based fallback in rotation calculation

it caused unwanted sudden rotation changes
June 17, 2019, 08:59 (GMT)
only write rotation data to mesh if particle rotation was enabled
June 17, 2019, 08:45 (GMT)
fix for rotation calculation in anim bind
June 15, 2019, 18:05 (GMT)
fix attempt for binding to particles
March 13, 2019, 20:42 (GMT)
deform mblur fix FM

call for precalcing velocities was not always reached (only for autohide enabled)
March 13, 2019, 15:31 (GMT)
grr formatting typo
March 13, 2019, 15:28 (GMT)
update links to FM hosting pages
February 3, 2019, 11:41 (GMT)
partial fix for wrong rotation when converting to keyframes

forgot to initialize ob->quat for passive objects, they are most likely in euler rotation
mode still and the ob->quat seems not automatically in sync
January 25, 2019, 17:11 (GMT)
expose rigidbody apply_force and apply_torque to python via rna function
January 16, 2019, 15:46 (GMT)
crash fix for using Final Solid if derivedFinal is NULL

was missing a nullpointer check, fallback is to return a DM of the basemesh
January 11, 2019, 13:21 (GMT)
pull animated bind update calls out of loop

the function does a loop on its own (over meshislands in fm)
January 10, 2019, 20:56 (GMT)
fix attempt for previous rotation fix with bound objects
January 10, 2019, 18:27 (GMT)
fix for bound object lagging behind one frame
January 9, 2019, 19:16 (GMT)
hopefully proper rotation fix for animated mesh bind
December 2, 2018, 21:16 (GMT)
backport of master fix for https://developer.blender.org/T56969

allows to let the branch run with python 3.7 too
December 2, 2018, 20:52 (GMT)
transform fix for external centroid-based constraints
December 2, 2018, 20:30 (GMT)
small fix for minimum mass and UI float display precision changes

testing now against being smaller than minimum mass 0.001 and setting it to 0.001 instead
of testing against 0 (useless with float)
adapted displayed UI precision with breaking threshold, cluster breaking threshold, breaking distance and cluster breaking distance.
November 9, 2018, 22:16 (GMT)
fixes for dynamic fracture

fixes for:
- speed transfer (shards could stop their motion)
- shards could be stuck in the air
- ghost dynamic triggers work now too (firing a contact callback)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021