January 13, 2021, 16:54 (GMT) |
fix attempt for conversion of multiple FM objects to keyframed shard objects |
September 6, 2019, 20:26 (GMT) |
potential fix for incorrect external mode custom rotations after loading |
June 17, 2019, 12:35 (GMT) |
disabled offset based fallback in rotation calculation it caused unwanted sudden rotation changes |
June 17, 2019, 08:59 (GMT) |
only write rotation data to mesh if particle rotation was enabled |
June 17, 2019, 08:45 (GMT) |
fix for rotation calculation in anim bind |
June 15, 2019, 18:05 (GMT) |
fix attempt for binding to particles |
March 13, 2019, 20:42 (GMT) |
deform mblur fix FM call for precalcing velocities was not always reached (only for autohide enabled) |
March 13, 2019, 15:31 (GMT) |
grr formatting typo |
March 13, 2019, 15:28 (GMT) |
update links to FM hosting pages |
February 3, 2019, 11:41 (GMT) |
partial fix for wrong rotation when converting to keyframes forgot to initialize ob->quat for passive objects, they are most likely in euler rotation mode still and the ob->quat seems not automatically in sync |
January 25, 2019, 17:11 (GMT) |
expose rigidbody apply_force and apply_torque to python via rna function |
January 16, 2019, 15:46 (GMT) |
crash fix for using Final Solid if derivedFinal is NULL was missing a nullpointer check, fallback is to return a DM of the basemesh |
January 11, 2019, 13:21 (GMT) |
pull animated bind update calls out of loop the function does a loop on its own (over meshislands in fm) |
January 10, 2019, 20:56 (GMT) |
fix attempt for previous rotation fix with bound objects |
January 10, 2019, 18:27 (GMT) |
fix for bound object lagging behind one frame |
January 9, 2019, 19:16 (GMT) |
hopefully proper rotation fix for animated mesh bind |
December 2, 2018, 21:16 (GMT) |
backport of master fix for https://developer.blender.org/T56969 allows to let the branch run with python 3.7 too |
December 2, 2018, 20:52 (GMT) |
transform fix for external centroid-based constraints |
December 2, 2018, 20:30 (GMT) |
small fix for minimum mass and UI float display precision changes testing now against being smaller than minimum mass 0.001 and setting it to 0.001 instead of testing against 0 (useless with float) adapted displayed UI precision with breaking threshold, cluster breaking threshold, breaking distance and cluster breaking distance. |
November 9, 2018, 22:16 (GMT) |
fixes for dynamic fracture fixes for: - speed transfer (shards could stop their motion) - shards could be stuck in the air - ghost dynamic triggers work now too (firing a contact callback) |
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