Blender Git Loki

Blender Git "fracture_modifier-master" branch commits.

Page: 53 / 129

October 13, 2016, 18:10 (GMT)
dynamic fracture, fix for passive shards... dynamic cache was not used at all for it
October 12, 2016, 22:52 (GMT)
dynamic fracture, added a third new constraint option "none"
October 12, 2016, 20:32 (GMT)
dynamic frac fixes (better activation, ability to merge cluster count and group)
October 12, 2016, 15:25 (GMT)
crash fixes for dynamic split, also attempt to get rotations correct with limit impact
October 12, 2016, 10:13 (GMT)
fix, break anyway if there are no constraints at all
October 12, 2016, 10:06 (GMT)
added constraint dynamic percentage and dynamic constraint building option
October 11, 2016, 23:23 (GMT)
another fix attempt for rotational anomalies
October 11, 2016, 19:40 (GMT)
partial fix attempt for incorrect rotation issue with dynafrac
October 10, 2016, 23:22 (GMT)
minor fix for dynamic fracture, there was an off by 1 error which caused strange behavior on single shards
October 10, 2016, 21:24 (GMT)
vary the seed when using presplit in dynafrac and fix for error when applying split to a single island
October 10, 2016, 16:56 (GMT)
improvement of pre-split dynamic fracture
October 9, 2016, 11:36 (GMT)
added split shards to island support for dynamic fracture (works only good if there are multiple islands)
October 8, 2016, 13:27 (GMT)
dynamic fracture, further minor transform tweak
October 7, 2016, 22:22 (GMT)
another minor tweak for transform issue
October 7, 2016, 20:45 (GMT)
fix for dynafrac, disallow passive objects as triggers again (to avoid the ground being a trigger)
October 7, 2016, 20:35 (GMT)
further attempt to fix / get the transform issues under control with dynafrac
October 6, 2016, 20:20 (GMT)
fixed some more transform issues with dynamic fracture, added openmp for loop for boolean fracturing
October 6, 2016, 15:49 (GMT)
dynamic fracture, attempt to better control the higher level fractures via threshold
October 5, 2016, 20:16 (GMT)
partial fix for dynamic fracture transform issues, impact points might be calculated incorrectly still.
October 5, 2016, 15:29 (GMT)
dynamic fracture, fix for texture propagation and autohide on secondary fractures
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021