Revision 3375afa by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
using polygons instead of tessfaces for voronoi cells now, but still faces miss |
Revision 9439e57 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
attempt for fixing missing faces problem (due to bm->dm->bm conversion ?) |
Revision 80b6e52 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
fix for freeing NULL pointer, fix for visual errors with kinematic objects and interactive rotation and wrong mass calculation for shards |
Revision d635f22 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
correctly initializing ob->imat before using it, fixes bug where object was positioned at camera after render |
Revision 29a64d7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
scaling problem should be fixed now |
Revision d5e87fc by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
fix for uneven scaling (mesh was distorted at collision before) |
Revision 3d0795b by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
attempt for getting scale properly to work, no success yet |
Revision 4f47f0f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
partial fix for scaling problem, but scaled fractured objects still lead to display errors, workaround: apply scale before fracture |
Revision 4ad2bd8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
fix for animation "jump" bug when rigidbody modifier is on animated object |
Revision ad7e1c1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
attempt for fix for MeshIsland Null Pointer in Pointcache (index calculation fix) |
Revision ca216d9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
crash fix when selected no point source, fix for using child vertices |
Revision 1d195e6 by Sergej Reich (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
Fix NULL checks when dealing with pointcache This needs to be cleaned up further but should be at least correct. |
Revision 94eeeb9 by Sergej Reich (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
Style and warning fixes |
Revision 4ff02f7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
there should be only one rigidbody modifier per object, so it must not be copyable as well |
Revision 862d098 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
small fix, attempted to free some NULL pointers before. |
Revision 055c5c9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
ok, values are passed through now at once to shards at change (tested with kinematic) |
Revision 2e1de27 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
first attempt to apply settings to each shard and calculate mass, maybe better move this into modifier/refresh ? |
Revision 91eea4a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
fixed a rotation bug (each shard was rotated differently) and a small memory leak, although rotating objects during simulation (by hand) yields still an error (objects breaks apart at once) |
Revision 5451789 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
fix for wrong pos calculation after moving objects |
Revision cd80660 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
added refresh operator for rigidbody modifier to recalculate rigidbodies when mesh changes |
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