Blender Git Loki

Blender Git "fracture_modifier" branch commits.

Page: 47 / 130

January 5, 2017, 00:39 (GMT)
crash fix for particle grid emission, do not allow to re-distribute particles there...
January 2, 2017, 23:12 (GMT)
fix when using inner vertexgroup, weights of other vgroups on the same mesh were deleted by accident then
December 30, 2016, 23:33 (GMT)
fracture modifier RNA refactor, outsourced FM RNA code and python API code to separate files
December 30, 2016, 16:10 (GMT)
fix for crash with physical rough edges (via addon)

caused by not checking whether objects in rigidbody group are rigidbodies, actually.
December 23, 2016, 19:25 (GMT)
let weights fade out at breaking locations with dynamic fracture
December 23, 2016, 19:24 (GMT)
transfer all speeds with dynamic fracture now, not only those above the sleep threshold
December 23, 2016, 19:23 (GMT)
particles, only suppress unborn particles when density vgroup is empty / has zero weight
December 22, 2016, 02:05 (GMT)
fix for external FM mode, take object locations into account as centroids for physics shapes, too
December 21, 2016, 23:31 (GMT)
particle system: allow changing vgroups over time, suppress emission on empty assigned density vgroups
December 21, 2016, 23:25 (GMT)
fix attempt for avoiding unintentional dissolve of all constraints in dynamic fracture
December 21, 2016, 23:24 (GMT)
fix : inner vertexgroups created with fractal boolean now too
December 19, 2016, 21:34 (GMT)
crash fix with FM and forcefields
December 15, 2016, 23:48 (GMT)
added some random rotation for fast bisect, to reduce parallel cuts
December 15, 2016, 23:15 (GMT)
support for keeping edge data in fracture modifier (like sharp edges)
December 15, 2016, 17:34 (GMT)
inter-objects constraint objects can now determine which shards (closest) will be connected to the other object
December 14, 2016, 23:30 (GMT)
small fix for compounds, new collision suppression is disabled for them now

it caused wrong behavior - one shard always fell off unintendedly.
December 14, 2016, 00:40 (GMT)
fix for constraint loop detection (meshislands indirectly connected by a loop should get the same constraint index now)
December 13, 2016, 23:27 (GMT)
limit the collision check to objects which are actually constrained (whether disabled or not)

additionally take value of "disable collisions flag" into account, omit check if constrainted objects shall collide
December 13, 2016, 22:49 (GMT)
hrm forgot something in last commit
December 13, 2016, 22:46 (GMT)
further attempt to suppress "unnecessary" collisions when constraints are intact
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021