Blender Git Loki

Blender Git "fracture_modifier" branch commits.

Page: 74 / 130

January 24, 2016, 16:18 (GMT)
fix for Fracture Modifier to object converter (external mode), not all settings were taken into account, and object disappeared when not being on startframe, but as converting mid-sim yields unexpected results, still limiting conversion to startframe, added a notification for this
January 24, 2016, 14:51 (GMT)
added dynamic threshold adaption in case of changing timesteps for plastic constraints, also enabling plastic constraints in case they enter plastic state now
January 24, 2016, 12:02 (GMT)
fix for windows only: avoiding changing the global locale avoids slowdown in windows string operations
January 23, 2016, 23:57 (GMT)
fix: spring constraints were not created properly while setting up the simulation
January 23, 2016, 20:40 (GMT)
some more fixes to have proper plastic constraint support
January 22, 2016, 09:33 (GMT)
fix for material assignment to meshislands, dont create unnecessary material slots any more
January 22, 2016, 00:56 (GMT)
taking now all constraint properties into account when converting back to objects
January 21, 2016, 23:36 (GMT)
partial fix, take proper constraint locations and rotations into account when converting back to objects, but todo, take own object transform into account too
January 21, 2016, 23:00 (GMT)
added names for meshislands, can now convert back to named objects, added load / save support (was missing)
January 21, 2016, 18:42 (GMT)
fixes for the monitoring logic of plastic constraints, again
January 21, 2016, 11:02 (GMT)
fixes for correct rotation calculation in prefractured and external mode
January 21, 2016, 01:12 (GMT)
used more exact angle calculation method for external mode, different formulae for tolerances, and some cleanup of obsolete stuff.
January 20, 2016, 22:30 (GMT)
added material handling (so meshislands get correct materials from original objects) and added plastic tolerance values, which are taken into account with special simulation mode only.
January 20, 2016, 17:42 (GMT)
reduced a performance bottleneck when adding many constraints in a loop, do not trigger modifier updates or set validate flags or even call bullet functions... but todo is to keep a useful update mechanism
January 19, 2016, 23:40 (GMT)
avoid resetting cache (and iterating possibly through the rigidbody group) when adding mesh constraints
January 19, 2016, 23:23 (GMT)
attempt to make mesh island packing faster when being called in a loop, create the dm only once after packing
January 19, 2016, 22:23 (GMT)
crash fix in FM refresh operator (null pointer access)
January 19, 2016, 20:20 (GMT)
rigidbody type on meshisland should be taken into account now properly and be settable, also adding new constraints should happen faster now (when called in a loop)
January 19, 2016, 18:02 (GMT)
further attempt to fix "plastic constraint" logic (external fracturing mode only)
January 18, 2016, 20:59 (GMT)
implemented some special constraint breaking method further (plastic constraint breaking), for external fracturing mode
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021