Blender Git Loki

Blender Git "hair_guides" branch commits.

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June 30, 2018, 10:36 (GMT)
Fix fur curve generation function.
June 30, 2018, 09:56 (GMT)
Simple hair curve generation for testing per-follicle curves.
June 30, 2018, 09:42 (GMT)
Add common ui draw function for hair display settings.
June 30, 2018, 09:20 (GMT)
Remove unused properties_hair.py file.
June 30, 2018, 08:51 (GMT)
Fix ui script for the hair modifier.
June 30, 2018, 07:02 (GMT)
Replace parent indices and weights with single curve index.

Curves can be shared between follicles, but there will only be one
curve per follicle for defining the shape.
June 29, 2018, 15:42 (GMT)
Rename "guide" curves to "fiber" curves.

Guide curves should be a higher-level concept. All fibers should have their
own curve control points, with subdivision on the GPU.
June 29, 2018, 12:32 (GMT)
Generic modifier copy already deletes target data, explicit freeing is redundant.
June 29, 2018, 12:30 (GMT)
Rename the fur modifier to hair modifier.
June 26, 2018, 21:23 (GMT)
Merge branch 'blender2.8' into hair_guides
June 21, 2018, 17:56 (GMT)
Merge branch 'blender2.8' into hair_guides
June 19, 2018, 06:06 (GMT)
Merge branch 'blender2.8' into hair_guides
June 15, 2018, 06:02 (GMT)
Merge branch 'blender2.8' into hair_guides
June 15, 2018, 05:45 (GMT)
Backport hair drawing improvements and workbench support from the grooming branch.
June 9, 2018, 09:16 (GMT)
Backport a few changes from the grooming branch.

material_index in hair system has been removed. The material/shader
for hair should be defined externally it doesn't make sense to rely
on the scalp object material slots for this.
June 9, 2018, 08:57 (GMT)
Make the hair binding function more robust when no guide curves are defined.
June 9, 2018, 05:56 (GMT)
Add missing include for mesh runtime.
June 9, 2018, 05:43 (GMT)
Merge branch 'blender2.8' into hair_guides
June 9, 2018, 05:41 (GMT)
Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders.
June 6, 2018, 20:34 (GMT)
Fix hair fiber prepass shader and add missin HAIR_SHADER define to compile it.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021