| June 30, 2018, 10:36 (GMT) | 
| Fix fur curve generation function. | 
| June 30, 2018, 09:56 (GMT) | 
| Simple hair curve generation for testing per-follicle curves. | 
| June 30, 2018, 09:42 (GMT) | 
| Add common ui draw function for hair display settings. | 
| June 30, 2018, 09:20 (GMT) | 
| Remove unused properties_hair.py file. | 
| June 30, 2018, 08:51 (GMT) | 
| Fix ui script for the hair modifier. | 
| June 30, 2018, 07:02 (GMT) | 
| Replace parent indices and weights with single curve index. Curves can be shared between follicles, but there will only be one curve per follicle for defining the shape. | 
| June 29, 2018, 15:42 (GMT) | 
| Rename "guide" curves to "fiber" curves. Guide curves should be a higher-level concept. All fibers should have their own curve control points, with subdivision on the GPU. | 
| June 29, 2018, 12:32 (GMT) | 
| Generic modifier copy already deletes target data, explicit freeing is redundant. | 
| June 29, 2018, 12:30 (GMT) | 
| Rename the fur modifier to hair modifier. | 
| June 26, 2018, 21:23 (GMT) | 
| Merge branch 'blender2.8' into hair_guides | 
| June 21, 2018, 17:56 (GMT) | 
| Merge branch 'blender2.8' into hair_guides | 
| June 19, 2018, 06:06 (GMT) | 
| Merge branch 'blender2.8' into hair_guides | 
| June 15, 2018, 06:02 (GMT) | 
| Merge branch 'blender2.8' into hair_guides | 
| June 15, 2018, 05:45 (GMT) | 
| Backport hair drawing improvements and workbench support from the grooming branch. | 
| June 9, 2018, 09:16 (GMT) | 
| Backport a few changes from the grooming branch. material_index in hair system has been removed. The material/shader for hair should be defined externally it doesn't make sense to rely on the scalp object material slots for this. | 
| June 9, 2018, 08:57 (GMT) | 
| Make the hair binding function more robust when no guide curves are defined. | 
| June 9, 2018, 05:56 (GMT) | 
| Add missing include for mesh runtime. | 
| June 9, 2018, 05:43 (GMT) | 
| Merge branch 'blender2.8' into hair_guides | 
| June 9, 2018, 05:41 (GMT) | 
| Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders. | 
| June 6, 2018, 20:34 (GMT) | 
| Fix hair fiber prepass shader and add missin HAIR_SHADER define to compile it. | 
|  | |


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021