April 15, 2018, 10:17 (GMT) |
Disable unfinished code. |
April 15, 2018, 10:16 (GMT) |
Merge branch 'blender2.8' into hair_guides |
April 15, 2018, 08:30 (GMT) |
Initial system for generating guide curves from groom. |
January 28, 2018, 15:25 (GMT) |
Popup for setting hair distribution operator properties. |
January 28, 2018, 14:41 (GMT) |
Fix outdated usage of BLI_task_parallel_range. |
January 28, 2018, 14:32 (GMT) |
New operator for distributing hair follicles for a groom object. |
January 28, 2018, 13:18 (GMT) |
Merge branch 'blender2.8' into hair_guides |
January 21, 2018, 16:06 (GMT) |
Depsgraph cleanup for groom curve cache eval. |
January 21, 2018, 13:25 (GMT) |
Operator for binding groom bundles to scalp regions. |
January 21, 2018, 12:49 (GMT) |
Remove scalp binding from generic depsgraph groom updates, this should be an operator. |
January 21, 2018, 12:00 (GMT) |
Merge branch 'blender2.8' into hair_guides |
January 8, 2018, 11:09 (GMT) |
Disable rebinding during every update to prevent invalidating transform data. |
January 8, 2018, 10:57 (GMT) |
Add back section edges drawing. |
January 8, 2018, 10:47 (GMT) |
Calculate individual curves for each shape vertex. This avoids overlap which happens on sharp turns when simply extending the curve linearly from the center. It also simplifies the curve cache data structure. |
January 7, 2018, 13:01 (GMT) |
Sparser edge drawing for grooms to reduce visual clutter. |
January 7, 2018, 12:31 (GMT) |
Shape binding for groom curves to the scalp mesh surface using face groups. Face groups are used for now to define the origin of a groom bundle. This is probably going to be replaced at some point with a dedicated surface graph/mesh, but is much easier to implement and gives sufficient functionality. When a face map is selected as the basis of a hair bundle it will update the curve shape automatically. In the future this should perhaps be an optional step (user operator) because it destructively changes existing shapes. |
January 4, 2018, 11:08 (GMT) |
Use existence of a bind value array instead of a flag to detect bound groom data. |
January 4, 2018, 09:40 (GMT) |
Validity flag in bundles to indicate when they are validly bound to the scalp. This is updated through the depsgraph. Currently just checks for existing scalp object and vertex groups, eventually will perform actual tracking of the mesh surface to ensure the groom follows changes of the scalp mesh. |
January 4, 2018, 09:14 (GMT) |
Display the scalp vertex group as the main identifier of bundles in the list. |
January 4, 2018, 08:57 (GMT) |
RNA collection and UI list for groom bundles. |
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