June 10, 2018, 07:09 (GMT) |
Support hair fiber drawing in the workbench engine. |
June 9, 2018, 12:02 (GMT) |
Extrude operator for hair bundles. |
June 9, 2018, 09:17 (GMT) |
Merge branch 'hair_guides' into hair_guides_grooming |
June 9, 2018, 09:16 (GMT) |
Backport a few changes from the grooming branch. material_index in hair system has been removed. The material/shader for hair should be defined externally it doesn't make sense to rely on the scalp object material slots for this. |
June 9, 2018, 08:58 (GMT) |
Merge branch 'hair_guides' into hair_guides_grooming |
June 9, 2018, 08:57 (GMT) |
Make the hair binding function more robust when no guide curves are defined. |
June 9, 2018, 08:53 (GMT) |
Add "remove" operator for groom regions. |
June 9, 2018, 08:51 (GMT) |
Make the hair binding function more robust when no guide curves are defined. |
June 9, 2018, 06:04 (GMT) |
Fix depsgraph cases for Groom, now uses ID type instead of object type. |
June 9, 2018, 05:57 (GMT) |
Merge branch 'hair_guides' into hair_guides_grooming |
June 9, 2018, 05:56 (GMT) |
Add missing include for mesh runtime. |
June 9, 2018, 05:45 (GMT) |
Merge branch 'hair_guides' into hair_guides_grooming |
June 9, 2018, 05:43 (GMT) |
Merge branch 'blender2.8' into hair_guides |
June 9, 2018, 05:41 (GMT) |
Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders. |
June 9, 2018, 05:40 (GMT) |
Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders. |
June 9, 2018, 04:38 (GMT) |
Little warning with red bg when scalp object is not set. |
June 9, 2018, 04:35 (GMT) |
Quicker invoke for the Add Region operator by selecting just the face map. |
June 8, 2018, 07:38 (GMT) |
Improved "Add Region" operator that binds to a selected face map and creates a default bundle. |
June 7, 2018, 19:02 (GMT) |
Use eval mesh for the scalp consistently, never directly access scalp_object->data. |
June 6, 2018, 20:34 (GMT) |
Merge branch 'hair_guides' into hair_guides_grooming |
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