Blender Git Loki

Blender Git "hair_system" branch commits.

Page: 16 / 35

October 3, 2014, 10:15 (GMT)
Placeholder widget code for spotlamps
October 3, 2014, 07:49 (GMT)
Shape key "specials" menu for particle shape keys.
October 3, 2014, 07:09 (GMT)
Renamed file to make it consistent with object shapekey operators.
October 3, 2014, 07:06 (GMT)
Fix for RNA using ptr->id.data instead of ptr->data for ParticleSystem.
October 2, 2014, 18:34 (GMT)
Merge branch 'master' into wiggly-widgets
October 2, 2014, 18:33 (GMT)
Move widget drawing at a higher level - try drawing on top of rendering
too.

Rationale - widgets might be useful to have even on rendered scenes -
we'll have to see about how this will work

Also use area initialization code to register region specific widgets once.

lala
October 2, 2014, 17:20 (GMT)
Conversion functions from/to hair shape keys to particle data.
October 2, 2014, 17:04 (GMT)
Shape key infrastructure for hair.
October 2, 2014, 13:57 (GMT)
Create implicit solver data inside the hair solver data.
October 2, 2014, 13:30 (GMT)
Merge branch 'hair_immediate_fixes' into hair_system_solver
October 1, 2014, 17:18 (GMT)
Merge branch 'master' into wiggly-widgets
October 1, 2014, 17:02 (GMT)
Merge branch 'wiggly-widgets' into gooseberry
October 1, 2014, 17:01 (GMT)
Fix release comfirm for central widget in transform operator
October 1, 2014, 16:44 (GMT)
Fixes to highlight code, now widgetmaps remember last active widget and
reset accordingly.
October 1, 2014, 16:33 (GMT)
Merge branch 'hair_immediate_fixes' into gooseberry
October 1, 2014, 16:25 (GMT)
Improved child hair curling for interpolated child particles.

The curl radius for children in interpolated mode was calculated using
the total offset from the parent particle. This leads to very large
radii when the distance is large due to sparse parents. Such behavior is
also very unrealistic because the curl radius is mostly constant and
defined by the material properties.

All the child hairs are roughly parallel by default. To simulate the
agglomeration of children into hair wisps the "flatness" parameter is
now used to clump them together.
October 1, 2014, 15:43 (GMT)
Highlighting for manipulator widget.

This should use an "active" system, similar to buttons to detect if last
widget has changed and act accordingly. Currently, when the active
widget changes, there is no change in highlights.
October 1, 2014, 13:37 (GMT)
Tidy up the widget API, only do 3d intersection on widgetmaps that
support it (determined during creation)
October 1, 2014, 12:59 (GMT)
Widget API:

Code that handles 3D object intersection via GPU selection. We might
want to use raycasting here, but leaving that for when we have it.

Manipulator code now uses this API to do intersection testing
October 1, 2014, 10:44 (GMT)
Refactoring of manipulator code to use selection evaluation and codes
that can be shared with other widgets.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021