September 30, 2021, 07:37 (GMT) |
Sculpt: fix anchored/drag dot brush modes |
September 30, 2021, 05:16 (GMT) |
Sculpt: fix broken view3d.view_selected in sculpt mode |
September 30, 2021, 05:03 (GMT) |
Sculpt: more clay fixes For some reason I have to take the sqrt of pressure to match previous behavior, but for the life of me I can't find the offending double multiplication. |
September 30, 2021, 04:06 (GMT) |
Sculpt: More clay brush fixes |
September 30, 2021, 02:44 (GMT) |
Run autopep8 on a few files |
September 30, 2021, 02:31 (GMT) |
Sculpt: UI organization * Brush channels can now be grouped in categories. * TODO: let user edit and create the categories. |
September 30, 2021, 00:06 (GMT) |
Sculpt: fixed right click menus They are now configurable in the brush tab. |
September 29, 2021, 10:33 (GMT) |
fix a char* that should have been a const char *. |
September 29, 2021, 10:32 (GMT) |
fix linux compile error |
September 29, 2021, 10:29 (GMT) |
One more clay fix |
September 29, 2021, 09:54 (GMT) |
Sculpt: fix various issues with clay brushes * No longer applies size pressure mapping twice * Fixed hardness setting not being applied. |
September 29, 2021, 08:19 (GMT) |
Sculpt: fix change in accumulate setting now applying until next stroke. |
September 29, 2021, 08:14 (GMT) |
Sculpt: fix mesh filter brush |
September 29, 2021, 07:15 (GMT) |
Sculpt: Clay brush speedups * Made clay brush use a spacing of 7 for autosmooth instead of the brush default (which is 3). * Also fixed a few small UI issues |
September 29, 2021, 06:14 (GMT) |
Sculpt-dev: Improve autosmooth performance * PBVH_FACES now uses MDynTopoVert (have got to rename it) to store boundary/corner/visibility flags the same way PBVH_BMESH does. * Fixed brush add/sub buttons in header not working * Fixed inverted brushes feeding negative strength to sub commands (like autosmooth, which flips it to sharpen mode). |
September 28, 2021, 18:35 (GMT) |
Fix macro problem with clang/gcc |
September 28, 2021, 17:26 (GMT) |
Sculpt: couple of small ui tweaks |
September 28, 2021, 16:46 (GMT) |
Sculpt: UI updates and fixed hard edge mode setting * Brush editor tab now defaults to old interface, with two options: - Advanced, which shows more options - Edit Mode, which shows workspace visibility buttons * Hard edge mode (which forcibly sets face set slide to 0 and enables preserve faceset boundarys) now works again. * Smooth_strength_factor is now a brush channel with inheritance set to true. * Alt-smooth now restores the hard edge mode and smooth_strength_factor from the active brush context. While both are default inherited from toolsetting defaults, it can be quite confusing if either have inheritance unset by the user in the Smooth brush. |
September 27, 2021, 09:55 (GMT) |
Fix last commit (why did that ever work?) |
September 27, 2021, 09:39 (GMT) |
Sculpt Dyntopo: Fixed memory leak * Fixed a particularly nasty memory leak where the entire process of entering sculpt mode was being done twice. * Discovered that range tree is extremely slow. Got the alternative freelist version up and running, and replace a usage of GSet with a bitmap. However the new code is disabled pending further testing. Literally an order of magnutude improvement. |
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