July 6, 2009, 12:19 (GMT) |
Finally tracked down the crashing bug when running out of video memory. Solid Object mode should be at least as stable as the original |
July 6, 2009, 10:45 (GMT) |
fixed a crashing bug when allocating buffers from pool, started work on vertex paint mode, somehow can paint only 4 vertices |
July 6, 2009, 08:57 (GMT) |
fixed a bug that caused the geometry to explode |
July 2, 2009, 15:05 (GMT) |
should be a lot more stable when running out of memory, but there is still a bug, debugger doesn't give any hints and when stepping through code, does not appear |
July 2, 2009, 11:01 (GMT) |
fixed a crash + some more legacy code is back |
July 2, 2009, 10:45 (GMT) |
some rendering modes now have old and new code + fixed one small bug for linux, as the branch was impossible to build |
July 2, 2009, 10:10 (GMT) |
handling of the case when there's no more memory, will start bringing back the old rendering code for those cases. |
June 23, 2009, 19:34 (GMT) |
merge with 21113 |
June 22, 2009, 19:35 (GMT) |
textured mode seems to work, but could be improved |
June 22, 2009, 13:45 (GMT) |
cdDM_drawFacesColored seems to work so Shaded Mode sort of works. |
June 22, 2009, 11:48 (GMT) |
experimented with a few more rendering modes. Can't understand where does cdDM_drawFacesColored get the colors from. |
June 22, 2009, 09:22 (GMT) |
vertex arrays work and a few bugs fixed |
June 18, 2009, 20:02 (GMT) |
VBOs work for solid faces! (still need to debug vertex arrays) |
June 15, 2009, 19:29 (GMT) |
buffer initialization |
June 9, 2009, 18:57 (GMT) |
Now generates vertex, normal, texture and color VBOs and vertex arrays. Not yet tested. |
June 9, 2009, 15:31 (GMT) |
improved buffer allocator, starting to split derived mesh into required buffers |
June 7, 2009, 15:23 (GMT) |
first version of buffer pool and allocator |
June 6, 2009, 21:42 (GMT) |
rebranching from 2.5 |
June 6, 2009, 21:41 (GMT) |
removing for rebranching |
June 5, 2009, 15:05 (GMT) |
merge 20450-20649 |
|