June 9, 2014, 13:47 (GMT) |
Merge branch 'master' into soc-2013-paint Conflicts: release/scripts/startup/bl_ui/space_view3d_toolbar.py source/blender/editors/uvedit/uvedit_draw.c |
June 1, 2014, 19:53 (GMT) |
Fix crash when entering texture paint mode in cycles with image editor open. |
June 1, 2014, 18:36 (GMT) |
Merge branch 'master' into soc-2013-paint |
May 26, 2014, 22:18 (GMT) |
Fix crash reported on irc by nudelZ, entering texture paint mode in cycles crashes. Ensuring data does not work in node materials, don't set image on image editors. |
May 24, 2014, 13:38 (GMT) |
Part of previous request: Always display uv layer of active texture paint layer in uv editor. |
May 24, 2014, 13:07 (GMT) |
xrg feedback request series #2: Set the image of active paint slot of the active material (of the active object of the active scene...phew! :p) in image editors when entering texture paint mode. + some minor identation fixes. |
May 24, 2014, 12:27 (GMT) |
2D painting UI: Expose Image Paint Panel under Options Tab that includes unified paint settings. Moved wrap option there as well (I think it makes sense for this to be a paint option instead of a brush option but leaving for later) |
May 24, 2014, 12:17 (GMT) |
xrg feedback request series: Unified color option. This only unifies background and foreground colors. I think gradients are too specific tools to be unified across brushes. |
May 24, 2014, 10:08 (GMT) |
xrg feedback bugfix series #1: Fill tool does not utilize blend modes. |
May 21, 2014, 17:04 (GMT) |
Merge branch 'master' into soc-2013-paint Conflicts: source/blender/editors/sculpt_paint/paint_image_proj.c |
May 21, 2014, 07:12 (GMT) |
Merge branch 'master' into soc-2013-paint Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/makesrna/intern/rna_brush.c source/blender/makesrna/intern/rna_internal.h |
May 19, 2014, 20:44 (GMT) |
Do delayed cleanup of palette colors because they are still used still by the interface after deleting. Now just tagging for delete on next UI refresh. |
May 19, 2014, 20:01 (GMT) |
Fix sample color not using the correct UV layer when texture slot used a custom layer |
May 11, 2014, 23:52 (GMT) |
Fix solid mode viewport texture painting overtrying to upload textures |
May 10, 2014, 21:11 (GMT) |
Fix silly mistake. |
May 10, 2014, 16:32 (GMT) |
Deleting all curve points led to invalid memory access. |
May 10, 2014, 16:17 (GMT) |
Move stroke method shortcut to E key to resolve conflicts in mask/paint curve modes. |
May 10, 2014, 16:14 (GMT) |
More guards and fixes for paint curve keymaps/transform for 2D editor |
May 10, 2014, 16:04 (GMT) |
some more guards against transform "leaks" |
May 10, 2014, 15:56 (GMT) |
Force curve pivot to be around center always (this will fall back to local for 1 selection leading to nice point rotation/scaling otherwise) |
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