July 13, 2019, 10:51 (GMT) |
Add a visibility flag for time node This should help to reduce computation overhead for non time node |
July 11, 2019, 13:05 (GMT) |
Update timing information Timing information are now stored using the same system as visibility : Each node store information from his children |
July 10, 2019, 15:37 (GMT) |
Add time limits for each nodes |
July 4, 2019, 11:15 (GMT) |
Add support for Triangle4i and InstancedPrimitive |
July 2, 2019, 16:37 (GMT) |
Add missing header |
July 1, 2019, 16:57 (GMT) |
Code refactor & Performance improvement |
June 28, 2019, 19:38 (GMT) |
Add basic support for instanced mesh |
June 21, 2019, 17:12 (GMT) |
Add Embree access on GPU Add shrink BVH4 to BVH2 to use Embree access on GPU |
June 19, 2019, 13:36 (GMT) |
Add GUI option to use all options Current options are : - bvh_builder: Ask embree to build the BVH tree from bounding boxes - Raw embree: Use all of embree features (cannot be used on GPU) - bvh_access: Give all the object to Embree, then use introspection to extract the tree |
June 16, 2019, 14:17 (GMT) |
Convert Embree's internal data to Blender BVH4 |
June 14, 2019, 20:20 (GMT) |
Add basic access to Embree's internal data |
June 7, 2019, 08:24 (GMT) |
Add support for instancied mesh |
May 31, 2019, 16:12 (GMT) |
Fix crash when empty scene |
May 31, 2019, 13:55 (GMT) |
Initial implementation for Embree GPU |
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