Blender Git Loki

Blender Git "temp_constraint_volume" branch commits.

Page: 28 / 31

September 12, 2014, 08:26 (GMT)
Ported root frame transformation to the old cloth solver.
September 12, 2014, 08:21 (GMT)
Switched back to the old solver for the time being.

The Eigen solver is not quite stable currently (possibly due to
incorrect porting of force calculations). It also still lacks threading
support and optimized matrix construction, making it slower in
comparison. Eventually would still like to switch, but fixing these
issues takes time.
September 12, 2014, 08:19 (GMT)
Implemented gradient transformation for forces in the root frame (dFdX,
dFdV).
September 11, 2014, 16:32 (GMT)
Removed unused variable.
September 11, 2014, 15:53 (GMT)
First stage of implementing moving frames of reference for hair/cloth.

This adds transformations for each hair from world to "root space".
Currently positions and velocities are simply transformed for the solver
data and inverse-transformed when copying the results back to the cloth
data. This way the hair movement becomes independent from the movement
of the emitter object. Eventually the "fictitious" forces originating
from emitter movement can be added back in a controlled way.

http://en.wikipedia.org/wiki/Fictitious_force

Ignoring these fictitious forces or scaling their effect is physically
correct, because in the absence of external forces the hair will always
return to rest position in this root frame.

External forces currently are not yet transformed into the root space.
September 11, 2014, 15:49 (GMT)
Disable some debugging options in Eigen to make it more usable in Debug
mode.

Eigen can become very slow in debug mode, which is a bit of a problem.
It relies heavily on compiler optimizations to remove function calls
etc. More optimizations may be desirable, possibly putting the implicit
solver into its own little library and enabling optimizations in debug
mode there could help.
September 11, 2014, 12:19 (GMT)
Added new data in the cloth modifier for hair root information.

This will allow us to implement moving reference frames for hair and
make "fictitious" forces optional, aiding in creating stable and
controllable hair systems.

Adding data in this place is a nasty hack, but it's too difficult to
encode as a DM data layer and the whole cloth modifier/DM intermediate
data copying for hair should be removed anyway.
September 11, 2014, 12:15 (GMT)
Cleanup, removed unused old code.
September 11, 2014, 09:14 (GMT)
Optimized matrix filling using the Eigen triplets method.

Otherwise the construction of matrices becomes very slow for larger
vertex counts because adding a new element is O(n), making it O(n^2) in
total.
September 10, 2014, 21:11 (GMT)
Added back external effector forces for the cloth solver.
September 10, 2014, 19:06 (GMT)
Reenabled goal springs and removed the arbitrary structural scaling
factor.
September 10, 2014, 17:14 (GMT)
Fixed bending forces for cloth springs.
September 10, 2014, 16:55 (GMT)
Correctly implemented and verified gravity, drag, structural springs.
September 10, 2014, 15:10 (GMT)
Minor fix in debug print, so solver prints can be diff'ed.
September 10, 2014, 14:59 (GMT)
A couple of defines to disable various influences on the cloth sim for
debugging.
September 10, 2014, 14:04 (GMT)
Debug printing code for large sparse vectors and matrices, to compare
solver input/output of the old and new methods.
September 10, 2014, 12:30 (GMT)
Added a new internal header for implicit solver defines.

Should become its own intern wrapper library eventually.
September 9, 2014, 10:36 (GMT)
Reenabled air drag force for cloth sim.
September 9, 2014, 10:01 (GMT)
Arbitrary scaling factor for the structural spring forces (stretching).

This is not nice at all, but for some reason (possibly time scale) the
old force values are much too high and cause the solver to become
unstable. These will be revisited later anyway, so for now such scaling
should be fine.
September 8, 2014, 17:03 (GMT)
Switched to the modified CG method that supports constraints, and
added back structural stretch springs.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021