Revision 28f173b by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 15, 2014, 12:18 (GMT) |
Added a calculation function for the fictitious forces introduced by moving hair root reference frames. This calculates Euler, Coriolis and Centrifugal forces which result from describing hair in a moving reference frame. http://en.wikipedia.org/wiki/Fictitious_force |
Revision e2e49b9 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 15, 2014, 10:51 (GMT) |
Fix for own misconception of fictitious forces in the moving hair root frames. These forces don't have to be calculated for each individual contribution. Rather they can be split off and be calculated on top of the basic force vector rotation (todo). |
Revision 68275a4 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 15, 2014, 10:10 (GMT) |
Added back spring force definitions outside the implicit solver. There are currently 3 types of springs: basic linear springs, goal springs toward a fixed global target (not recommended, but works) and bending springs. These are agnostic to the specific spring definition in the cloth system so hair systems can use the same API without converting everything to cloth first. |
Revision ffb8b18 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 14, 2014, 17:36 (GMT) |
Main cloth force calculation function outside of implicit core code. Still misses spring forces. |
Revision 6288a2d by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 14, 2014, 16:08 (GMT) |
Hair volume calculation is now in its own file. Code is currently disabled until the other main forces are in place. |
Revision 5f04368 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 14, 2014, 15:47 (GMT) |
Moved the unused goal force calculation function to the main mass-spring source file. |
Revision d0337e0 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 14, 2014, 15:36 (GMT) |
Moved most of the main cloth solver function out of implicit code core. Force calculation is disabled, will follow shortly. |
Revision c5cb46f by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 14, 2014, 12:16 (GMT) |
Moved init/free functions for solver data out of implicit core. This also initializes spring matrix indices (off-diagonal 3x3 blocks), which now uses a new API function. |
Revision 4da2c84 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 14, 2014, 11:23 (GMT) |
Moved "set_positions" for cloth out of core implicit solver. API for the solver now has functions for setting of vertex motion state and the associated root transform data. |
Revision fe135d3 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 13, 2014, 16:45 (GMT) |
Renamed functions to make them explicitly refer to cloth, and split the create/free functions for solver data off from the cloth solver. |
Revision 6978d15 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 13, 2014, 12:36 (GMT) |
Moved the cloth solver code into a new subfolder/library inside Blender code. The implicit solver itself should remain agnostic to the specifics of the Blender data (cloth vs. hair). This way we could avoid the bloated data conversion chain from particles/hair to derived mesh to cloth modifier to implicit solver data and back. Every step in this chain adds overhead as well as rounding errors and a possibility for bugs, not to speak of making the code horribly complicated. The new subfolder is named "physics" since it should be the start of a somewhat "unified" physics systems combining all the various solvers in the same place and managing things like synchronized time steps. |
Revision 33722d4 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) September 12, 2014, 17:56 (GMT) |
Greatly improved normal calculation using view space position derivatives. |
Revision 9e2efd6 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) September 12, 2014, 16:04 (GMT) |
Framebuffer FX. This commit introduces offscreen rendering for the 3D viewport. There is test code that calculates depth and normal data in screen space. Currently just DOF is supported with a few parameters to control the effect This code recreates the framebuffer and texture objects every frame which will make it -slow-. Use at your own risk. |
Revision 1ecdfe2 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 12, 2014, 14:46 (GMT) |
Desperate attempt to get stable collisions: Disable restitution and handle only one collision contact at a time. Collision still randomly explodes, even with differing results on the same file. This could indicate a threading issue, possibly also related to the dependency graph since multiple objects are involved in collisions. |
Revision 9bae164 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 12, 2014, 13:48 (GMT) |
Revert "Ignore velocity changes when the cloth solver does not converge." This reverts commit c52b8ae818844965d56714a71255408873275dc1. Sadly, at this point solver convergence is an exception rather than the rule... Individual hairs can "explode" easily and thus disable the whole simulation, which isn't helpful either. |
Revision c52b8ae by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 12, 2014, 13:02 (GMT) |
Ignore velocity changes when the cloth solver does not converge. This helps keep the simulation stable as long as there are only a few substeps that become too constrained for the solver. Eventually we need better feedback about these solver results, so that artists can tweak situations specifically to resolve bad solver results. This is somewhat similar to the camera tracker, which also can run into cases that cannot be resolved and have to be fixed manually. |
Revision 73235b3 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 12, 2014, 12:34 (GMT) |
Moved collision response into the main cloth sim source file and fixed some coordinate transform issues. Collision response should be regarded as part of the dynamics system instead of the basic collision detection. |
Revision fcdcb8c by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 12, 2014, 10:37 (GMT) |
Correction for inverse constraint matrix rotation. |
Revision 9959cce by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 12, 2014, 10:30 (GMT) |
Transform the constraint matrix and target solver vector z according to the root frame transforms as well. This ensures the hair constraints are actually in root space and applied correctly by the solver. |
Revision efd1414 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 12, 2014, 10:28 (GMT) |
Use identity transform in the solver data roots to avoid possible errors when this data is used outside the transform functions. |
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