May 28, 2015, 13:25 (GMT) |
Moved child strand deformation into the general cache processing function. Strands processing now has 3 main steps: 1) apply parent modifiers 2) deform child strands 3) apply child modifiers |
May 28, 2015, 10:52 (GMT) |
Merge branch 'alembic' into gooseberry |
May 28, 2015, 10:51 (GMT) |
Allow external object targets for the cache shrinkwrap modifier. |
May 27, 2015, 18:23 (GMT) |
Merge branch 'alembic' into gooseberry |
May 27, 2015, 18:20 (GMT) |
Presets for cached hair simulations. This requires some modifications to the existing preset python class. Serializing curve mappings can not be done with a simple property assignment. Also the fact that operator confirm popups drop all layout context pointers means that we have to store the modifier name in the operator in order to apply the preset to the correct modifier. |
May 27, 2015, 18:05 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/windowmanager/intern/wm_playanim.c |
May 27, 2015, 16:21 (GMT) |
Blenderplayer: * Add space key to easily start-stop the player. * Keep old behaviour of stopping when scrubbing. * Sound scrubbing can be heard now even when scrubbing after pausing. |
May 27, 2015, 15:56 (GMT) |
Merge branch 'alembic' into gooseberry |
May 27, 2015, 15:55 (GMT) |
Fix for incorrect update callback in haircut cache modifier, leading to unrelated property changes. |
May 27, 2015, 14:47 (GMT) |
Merge branch 'alembic' into gooseberry |
May 27, 2015, 14:46 (GMT) |
Fix for the hair strands cutting modifier for caches. The cutoff value was off by 1.0, due to an invalid increment for the first vertex. |
May 27, 2015, 13:55 (GMT) |
Cleanup and fix for the cache backend factory, due to changed API functions. |
May 27, 2015, 13:22 (GMT) |
Merge branch 'alembic' into gooseberry |
May 27, 2015, 13:16 (GMT) |
Simplified render/preview settings for cache baking. The previous way of selecting preview ("realtime") and render settings on the cache library level was complicated and confusing. Now there are just 2 buttons for baking either the preview or render level. Technically the cache still works the same way, so a 3rd button could be added for baking both passes into the same cache, should the need arise. The preview cache now also uses the preview frame range, which should help in quick testing of hair simulation settings. Render always uses the scene frame range, like render buttons do. For display in the viewport and rendering the cache will now use whatever data is available in the archive. If the cache contains only render data, the viewport will also draw full render data. Vice versa, if the cache contains only preview data, this will also be used for rendering. Hair toggles for children and motion now are only used for the viewport display. This simplifies the settings a lot and removes one potential button to be overlooked. |
May 27, 2015, 12:44 (GMT) |
Merge branch 'master' into gooseberry |
May 26, 2015, 12:56 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/editors/object/object_ops.c |
May 26, 2015, 07:34 (GMT) |
Merge branch 'master' into alembic |
May 24, 2015, 10:46 (GMT) |
Merge branch 'alembic' into gooseberry |
May 24, 2015, 10:44 (GMT) |
Fix for cycles rendering of shortened hair curves. The strands data can now contain more vertices than are supposed to be rendered (if cutoff < numverts). |
May 22, 2015, 16:04 (GMT) |
Merge branch 'alembic' into gooseberry Conflicts: source/blender/blenkernel/BKE_key.h source/blender/blenkernel/intern/key.c source/blender/bmesh/intern/bmesh_strands_conv.c |
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