Blender Git Loki

Blender Git "temp_motionpaths" branch commits.

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March 25, 2015, 13:46 (GMT)
Revert "Disable cuda binaries on the buildbot for the gooseberry branch."

This reverts commit 83da7b1edba27aaeef0a6d4e3114390305f7dc02.
March 25, 2015, 13:44 (GMT)
Disable cuda binaries on the buildbot for the gooseberry branch.

Doing this increases build times too much for fast updates.
March 25, 2015, 12:35 (GMT)
Fix wrong time sampling in customdata array properties.

The time sampling should be specified explicitly when creating
properties.
March 25, 2015, 11:39 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/gpu/intern/gpu_buffers.c
March 25, 2015, 09:32 (GMT)
Explicit CD type masks for each element.

Avoid storing redundant normals for vertices.
March 24, 2015, 17:17 (GMT)
Fix for crash when deleting an object that was used in a dupli cache.

Object-unlink was clearing the linked object's dupli cache instead of
the duplicator.
March 24, 2015, 17:02 (GMT)
Make sure normals are correct before writing mesh data to caches.

Normal data layers might not be updated during cache baking
automatically.
March 24, 2015, 16:50 (GMT)
New data structure for restoring strand data originating from particles.

The rationale here is that we don't try to replace particle data
temporarily like we do with DerivedMesh. This would be needed for
drawing cached data overrides in the viewport and pass them to renderers
(unless these read Alembic directly) and later for performing dupli
simulation.
March 24, 2015, 14:28 (GMT)
Renamed the cache_dm to simply dm.

The fact that this is used for caching is only apparent on the higher
levels of the Object struct.
March 24, 2015, 11:57 (GMT)
Write basic hair curves to caches for dupli groups.

This data will be used for dupli simulations later on. Child path
generation could also be done based on this data without involvement of
particle systems.
March 24, 2015, 11:19 (GMT)
More compact sample writing code for particle pathcache caching.
March 24, 2015, 10:26 (GMT)
Make the nested DM writer in Object writers a pointer, instead of using
the do_mesh flag.

This will be more in line with how optional particle system writer will
be created.
March 24, 2015, 10:03 (GMT)
Revert "Avoid conflicting unordered_map definition in cycles"

This seems to break windows builds and should not be necessary.

This reverts commit 12384d564f59646145fa609dfe7e5a61632cd20f.
March 24, 2015, 08:40 (GMT)
Fix for use of non-portable function snprintf.
March 24, 2015, 08:29 (GMT)
Fix for use of unknown uint type instead of unsigned int.
March 23, 2015, 17:11 (GMT)
Use a stub factory when Alembic is disabled to avoid invalid pointer
access.
March 23, 2015, 17:04 (GMT)
Fix for linking order in scons preventing correct initialization of
the Alembic caching implementation.
March 23, 2015, 15:01 (GMT)
Added Alembic dependency config to the linux x86_64 player buildbot file.
March 23, 2015, 15:00 (GMT)
Fix for bf_pointcache lib missing in the blenderplayer and fix for link
order.
March 23, 2015, 14:04 (GMT)
Missing include path for scons build files of the gameengine player.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021