Sivu saatavilla vain englanninkielisenä.Blender Git Statistics -> Developers -> ascotan
Joseph Gilbert (ascotan)
Total Commits : 198
Master Commits : 198
Branch Commits : 0
First Commit : October 12, 2003
Latest Commit : March 1, 2007
Commits by Month
| Date | Number of Commits | |
|---|---|---|
| March, 2007 | 2 | |
| February, 2007 | 0 | |
| January, 2007 | 1 | |
| December, 2006 | 0 | |
| November, 2006 | 0 | |
| October, 2006 | 0 | |
| September, 2006 | 0 | |
| August, 2006 | 0 | |
| July, 2006 | 0 | |
| June, 2006 | 4 | |
| May, 2006 | 14 | |
| April, 2006 | 7 | |
| March, 2006 | 0 | |
| February, 2006 | 0 | |
| January, 2006 | 17 | |
| December, 2005 | 4 | |
| November, 2005 | 24 | |
| October, 2005 | 7 | |
| September, 2005 | 14 | |
| August, 2005 | 5 | |
| July, 2005 | 14 | |
| June, 2005 | 1 | |
| May, 2005 | 3 | |
| April, 2005 | 2 | |
| March, 2005 | 6 | |
| February, 2005 | 9 | |
| January, 2005 | 0 | |
| December, 2004 | 0 | |
| November, 2004 | 0 | |
| October, 2004 | 0 | |
| September, 2004 | 0 | |
| August, 2004 | 0 | |
| July, 2004 | 1 | |
| June, 2004 | 5 | |
| May, 2004 | 7 | |
| April, 2004 | 16 | |
| March, 2004 | 13 | |
| February, 2004 | 2 | |
| January, 2004 | 2 | |
| December, 2003 | 0 | |
| November, 2003 | 8 | |
| October, 2003 | 10 | |
Favourite Files
| Filename | Total Edits |
|---|---|
| Object.c | 25 |
| BPY_python.vcproj | 21 |
| Armature.c | 20 |
| blender.vcproj | 16 |
| BL_src.vcproj | 14 |
| Bone.c | 14 |
| Mathutils.c | 14 |
| matrix.c | 13 |
| vector.c | 12 |
| Armature.py | 12 |
File Changes
| Action | Total | Per Commit |
|---|---|---|
| Added | 40 | 0.2 |
| Modified | 806 | 4.1 |
| Deleted | 3 | 0.0 |
Code Changes
| Action | Total | Per Commit |
|---|---|---|
| Lines Added | 13 524 | 74.3 |
| Lines Removed | 3 131 | 17.2 |
Latest commits 
March 1, 2007, 21:30 (GMT) |
various warnings fixes - mostly casting and initialization issues |
March 1, 2007, 20:49 (GMT) |
updating vc7 projectfiles to link to python2.5 |
January 25, 2007, 15:19 (GMT) |
Bug fix for: [ #5000 ] Changin EditMode in Script wrecks memory Armatures create weakreferences in __main__.__dict__. When Window.Editmode is called, the weaklist it iterated over and armatures are updated. |
June 23, 2006, 15:25 (GMT) |
*msvc project update - commiting fixes for vc8 - updating projects for added files |
June 7, 2006, 15:09 (GMT) |
*bugfix -another quick fix. Runtime checks complain that a unused reference being returned from a function. |
June 7, 2006, 15:04 (GMT) |
*bugfix -uninitialized variable being returned from a function |
June 7, 2006, 15:01 (GMT) |
*Bugfix - uninitialized variable used during division. |
May 26, 2006, 15:28 (GMT) |
* bug fix [ #4228 ] Blender.Image.Load(filename) loads only on the first loading - Image.Load() will now reload the image buffer when a image of the same name is loaded again - small textual change in render code |
May 25, 2006, 21:34 (GMT) |
*python fix - save_rendered_image_cb_real has a popup window embedded in it that prevents automation through python as a result python scripts would get a popup which is ignorned by the script - modified so python scripts overwrite the image by default |
May 25, 2006, 21:13 (GMT) |
- bug fix * C uses braces unlike python :/ |
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