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Blender Git Statistics -> Developers -> juang3d
Juan Gea (juang3d)
Total Commits : 1
Master Commits : 1
Branch Commits : 0
First Commit : May 21, 2019
Latest Commit : May 21, 2019
Commits by Month
Date | Number of Commits | |
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May, 2019 | 1 |
Favourite Files
Filename | Total Edits |
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particle_system.c | 1 |
File Changes
Action | Total | Per Commit |
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Modified | 1 | 1.0 |
Code Changes
Action | Total | Per Commit |
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Lines Added | 1 | 1.0 |
Lines Removed | 3 | 3.0 |
Latest commits 
May 21, 2019, 14:56 (GMT) |
Particle: optimize threading for many particles and many cores The maximum particles per task of 256 was outdated and lead to too much thread contention. Instead define a low fixed number of tasks per thread. On a i7-7700HQ, creating 4 million particles went down from 31s to 4s. Thanks to Oscar Abad, Sav Martin, Zebus3d, Sebasti�n Barschkis and Martin Felke for testing and advice. Differential Revision: https://developer.blender.org/D4910 |
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