Sivu saatavilla vain englanninkielisenä.
Konrad Kleine (kwk)
Total Commits : 9
Master Commits : 9
Branch Commits : 0
First Commit : July 16, 2010
Latest Commit : April 11, 2013
Commits by Month
|Date||Number of Commits|
April 11, 2013, 13:29 (GMT)
Added circle selection menu entry for lattice, pose and armature.
December 4, 2012, 08:40 (GMT)
FIX: OSL mix shader clamps 2nd color component to 3rd one.
Previously the OSL Mix shader node was clamping the 2nd color component (green) to the 3rd color component (blue). Now every component is clamped on its own.
September 23, 2012, 17:50 (GMT)
Fix #32625 Zero area-sized faces caused jittered part. distrib. to crash
When appling a particle system to a face whose area size is zero,
the jitter distribution failed. fmod() produces a NaN value in this
case. This commit simply checks if the jitter offset (I guess that is
"jitoff" means) and only call psys_uv_to_w() if it's a real floating
June 1, 2012, 13:42 (GMT)
Added NULL-pointer check to avoid crash in node editor. Fixes #31664
November 24, 2011, 14:58 (GMT)
for review of patch)
I've written a convenient function that returns the sibling of a node in the
red-black tree implementation originally implemented by Joshua Leung.
I want to use this get_sibling() function in the future to implement the missing
removal function of the red-black tree implementation.
For now the get_sibling() function just simplifies the get_uncle() function.
Just like the rest of the red-black tree implementation this diff is based on
November 17, 2011, 08:02 (GMT)
Fixed comment in BLI_dlrbTree_search_exact
February 20, 2011, 22:03 (GMT)
Fixed compilation bug in r35002
: C90 forbids mixed declarations and code. I've changed the order of variable declarations.
January 18, 2011, 15:02 (GMT)
Fix for "[#25700] 2.56: Rotation Mode: Quaternion shows wrong orientation of the object".
There was a small typing error that made object and armatures rotate twice the magnitude when in quaternion rotation mode.
July 16, 2010, 14:00 (GMT)
Fix for [#22668] Adding sequencer color strip fails when sound strip selected.
I've written a patch to fix this issue. Since the Effect Strip
"Color" doesn't need any input sequences, there is
no need to output a warning when adding this effect while other
sequences are selected. My fix let's all Effect Strips that don't
need input sequences pass the warning "Can't apply effects
to audio sequence strips". I think this is fair.
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