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Blender Git Statistics -> Developers -> mdewanchand

Monique Dewanchand (mdewanchand)

Total Commits : 36
Master Commits : 24
Branch Commits : 12
First Commit : May 4, 2012
Latest Commit : November 30, 2020

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May, 201210

Commit Distribution

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Code Changes

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Lines Added1 85554.6
Lines Removed1 31338.6

Latest commits Feed

Revision c751d40 by Monique Dewanchand / Jeroen Bakker (master)
November 30, 2020, 07:00 (GMT)
Cleanup hardcoded render percentage to factor conversion

During revision of {D8952} one of the comments was to make a function that converts the render percentage to a factor. This to avoid code duplication. However the duplicated code was already all over the compositor code. So in order to avoid this code duplication for {D8952} I propose to first cleanup the duplicated code and build patch {D8952} based on this clean up.

The method that converts the render percentage to a factor is put in the CompositorContext. Why? The CompositorContext keeps DNA information like the renderdata. DNA, and thus the CompositorContext, keeps the size of the render resolution in percentage (user oriented). The compositor needs the size of the render resolution as a factor. So the CompositorContext seems like the obvious place to have this conversion method.

Why not in de NodeBase? The method could've been added to the nodebase, but I wanted to keep the nodebase as clean as possible and not put simple "conversion" methods into this base class. Also I didn't really like the call flow: you'd always have to get the renderdata size from the context and then convert.
Putting it in the CompositorContext avoids this extra invoke of a call.

Why not in the Converter? See nodebase. And the Converter seems more like a class for "structural" and complex node tree conversions. Not the simple conversions.

Reviewed By: Sergey Sharybin

Differential Revision: https://developer.blender.org/D9566
Revision d9b9a46 by Monique Dewanchand (master)
August 31, 2018, 13:00 (GMT)
Python: Enable MASS unit in FloatProperty

MASS unit was already implemented for the C api. Only making sure it is
accessible in the python api. Also added 'CAMERA' to the documentation as a valid option.
Revision d318324 by Monique Dewanchand (compositor-2016)
June 8, 2016, 20:54 (GMT)
disable glsl, glew import different on mac. Check on viewer node do_output io active. First check bnode output buffer, can be null, prevent compo from crashing.
Revision 84794b3 by Monique Dewanchand (compositor-2016)
June 2, 2016, 20:22 (GMT)
Merge branch 'compositor-2016' of git.blender.org:blender into compositor-2016
Revision 79475ac by Monique Dewanchand (compositor-2016)
June 2, 2016, 20:20 (GMT)
only calculate active viewer nodes.
Revision 55a56ec by Monique Dewanchand (compositor-2016)
June 1, 2016, 20:11 (GMT)
Implemented the hilbert spiral
Revision 7997a36 by Monique Dewanchand (blender-tiles)
July 31, 2014, 20:12 (GMT)
Revision f4b3c92 by Monique Dewanchand (blender-tiles)
July 29, 2014, 20:29 (GMT)
Merge branch 'master' into blender-tiles
Revision 49d1c8d by Monique Dewanchand (master)
April 5, 2014, 19:33 (GMT)
Fix issue for OPENCL problem on Macosx 10.9.2
Revision 7142b97 by Monique Dewanchand (master)
January 18, 2014, 17:20 (GMT)
Make it possible to hide/unhide a node during node transform operations.
During drag the H key can be used to toggle the hide flag of the selected nodes.
This makes it easier to 'attach' nodes to available links in narrow places.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021