Blender Git Loki

Git Commits -> Revision 803e658

Revision 803e658 by Benoit Bolsee (decklink)
December 5, 2015, 13:26 (GMT)
BGE: Display shadow when default render is off.

There was a bug with logic.setRender(False): the shadow buffers
were not computed, which was visible in the bge.texture.ImageRender()
custom renders.
This is now fixed: the shadow buffers will be computed at most once per
frame by the first ImageRender() or by the default render.

Commit Details:

Full Hash: 803e658d63ce359c77256dee9b4e27ce56717a36
Parent Commit: f5161c3
Lines Changed: +17, -1

5 Modified Paths:

/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+7, -0) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+3, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021