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Git Commits -> Revision 8bf9e14

Revision 8bf9e14 by Thomas Szepe (master)
May 14, 2015, 07:45 (GMT)
BGE: Fix: Double jumps are not working with character motion actuator

The actual character motion actuator triggers every frame the jump method.
Adding an edge detection to trigger the jump method.

Reviewers: lordloki, sybren, moguri

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D1220

Commit Details:

Full Hash: 8bf9e1412fac3312cfdf22869312caf32f99c4c2
Parent Commit: 687f6a9
Lines Changed: +10, -4

2 Modified Paths:

/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+8, -3) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+2, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021