November 6, 2021, 07:55 (GMT) |
Fix class specifier for GeometrySet. |
November 6, 2021, 07:48 (GMT) |
Reverted curve pen add |
November 6, 2021, 07:45 (GMT) |
Removed unused `Cancel` mode in Curve Pen |
November 6, 2021, 06:23 (GMT) |
Merge branch 'master' into temp-abc-features |
November 6, 2021, 06:21 (GMT) |
Fix missing velocities import |
November 6, 2021, 06:21 (GMT) |
Fix wrong scope used for creating scalar attributes |
November 6, 2021, 05:28 (GMT) |
Cleanup: remove window_manager & editor includes from BLF Remove the need to include the window manager & editor functions in low level font rendering code. - The default font size is now set when changed in the preferences. - Flushing cache is set as a callback. |
November 6, 2021, 03:15 (GMT) |
Refactored by removing `get_vertex_select()` |
November 6, 2021, 03:03 (GMT) |
Rename improper function name |
November 6, 2021, 03:01 (GMT) |
BPoint cut change |
November 6, 2021, 02:18 (GMT) |
Minor cleanup |
November 5, 2021, 23:05 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
November 5, 2021, 22:22 (GMT) |
Merge branch 'blender-v3.0-release' |
November 5, 2021, 22:17 (GMT) |
Cleanup: Decrease variable scope, rename functions |
November 5, 2021, 22:00 (GMT) |
Merge branch 'blender-v3.0-release' |
November 5, 2021, 21:59 (GMT) |
Update RNA to user manual url mappings |
November 5, 2021, 21:33 (GMT) |
Merge branch 'blender-v3.0-release' |
November 5, 2021, 21:32 (GMT) |
Fix: Property editor icon jittering in some cases In the tools tab, the tool icon would be offset when it intersected the bottom of the editor. With some screen resolutions, the icons on the left side of the editor would also move when intersecting the bottom of the editor. This happened because of the truncation in the implicit conversion from float to int. Instead, use explicit conversion functions. Differential Revision: https://developer.blender.org/D11097 |
November 5, 2021, 21:04 (GMT) |
Cycles: perform CPU film reading in the kernel, to use AVX2 half conversion Adds a bunch of CPU kernel function to process on row of pixels, and use those instead of calling unoptimized implementations. Fixes T92598 |
November 5, 2021, 19:50 (GMT) |
Fix T91733, T92486: Cycles wrong shadow catcher with volumes Changes: * After hitting a shadow catcher, re-initialize the volume stack taking into account shadow catcher ray visibility. This ensures that volume objects are included in the stack only if they are shadow catchers. * If there is a volume to be shaded in front of the shadow catcher, the split is now performed in the shade_volume kernel after volume shading is done. * Previously the background pass behind a shadow catcher was done as part of the regular path, now it is done as part of the shadow catcher path. For a shadow catcher path with volumes and visible background, operations are done in this order now: * intersect_closest * shade_volume * shadow catcher split * intersect_volume_stack * shade_background * shade_surface The world volume is currently assumed to be CG, that is it does not exist in the footage. We may consider adding an option to control this, or change the default. With a volume object this control is already possible. This includes refactoring to centralize the logic for next kernel scheduling in intersect_closest.h. Differential Revision: https://developer.blender.org/D13093 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021