November 4, 2021, 01:34 (GMT) |
Sculpt-dev: add tool slot override to sculpt.brush_stroke * Sculpt.brush_stroke now has a property to override the tool slot. * Note that this is somewhat different from how this was typically done in the past. Instead of physically switching slots we instead load the overriding slot's brush's channels into ss->cache->tool_override_channels. Basic idea is based off of {D6515} |
November 3, 2021, 23:42 (GMT) |
Fix python error |
November 3, 2021, 23:19 (GMT) |
temp-sculpt-colors: fix out of bounds error |
November 3, 2021, 23:01 (GMT) |
tempt-sculpt-colors: editmode fix |
November 3, 2021, 22:06 (GMT) |
temp-sculpt-colors: implement patch review items |
November 3, 2021, 21:51 (GMT) |
Fix the GPencil stroke not sticking to other strokes Issue seen when setting `Stroke Placement` of type `Stroke`. Regression introduced in {rBaa0ac0035a0d3601672a0c732e3f8f932a36fc04}. |
November 3, 2021, 21:39 (GMT) |
Merge branch 'master' into temp-sculpt-colors |
November 3, 2021, 21:37 (GMT) |
Update icons |
November 3, 2021, 21:30 (GMT) |
temp-sculpt-colors: vcol extractor rewrite Draw cache system now properly uploads all three vcol types to the gpu. |
November 3, 2021, 21:09 (GMT) |
Fix Cycles wrong ray visibility with old .blend files |
November 3, 2021, 21:09 (GMT) |
Fix T92002: Cycles baking certain light passes does not work When reading pixels for virtual passes like diffuse, that sum diffuse direct and indirect passes, we do not need them to exist with an offset in the render buffer. |
November 3, 2021, 20:05 (GMT) |
Geometry Nodes: Add Length Output to Curve Parameter Node Adds a length output to the curve parameter node which returns the length of a spline at each point, or the length of the curve at each spline depending on the domain. Differential Revision: https://developer.blender.org/D12882 |
November 3, 2021, 20:03 (GMT) |
Merge branch 'master' into temp-sculpt-colors |
November 3, 2021, 19:41 (GMT) |
Merge branch 'blender-v3.0-release' |
November 3, 2021, 19:40 (GMT) |
Fix: Startup file geometry nodes viewport inconsistent orientation Copy the orientation from the "Layout" workspace 3D view. |
November 3, 2021, 19:20 (GMT) |
Geometry Nodes: Selection outputs for Cone and Cylinder This adds Top, Bottom and Side selections to the Primitive Mesh nodes Cone and Cylinder. |
November 3, 2021, 19:15 (GMT) |
temp-sculpt-colors: commit patch |
November 3, 2021, 19:07 (GMT) |
Merge branch 'master' into asset-greasepencil |
November 3, 2021, 18:45 (GMT) |
Spreadsheet: Display geometry volume component grids This shows a geometry's volume grids in the spreadsheet. Three columns are displayed: - Name: The text name of each grid - Data type: Float, Vector, etc. - Class: Fog volume, Level Set, or unkown In the future, values of the voxels themselves could be displayed, but that is a much more complex problem, with important performance implications, etc. Differential Revision: https://developer.blender.org/D13049 |
November 3, 2021, 18:25 (GMT) |
Geometry Nodes: Add tooltips to primitive node inputs Building on the work in rBef45399f3be0, this commits adds tooltips to the inputs for the default primitives nodes. Differential Revision: https://developer.blender.org/D12640 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021