October 28, 2021, 20:38 (GMT) |
Fix T92513: Cycles stereo pole merge not rotating along with camera |
October 28, 2021, 19:53 (GMT) |
Fix T92255: Cycles Christensen-Burley render errors with scaled objects |
October 28, 2021, 19:43 (GMT) |
Fix T92491: Cycles panoramic camera inside volume fails with near clipping |
October 28, 2021, 19:33 (GMT) |
Fix T92158: Cycles crash with Fast GI and area light MIS |
October 28, 2021, 19:25 (GMT) |
Merge branch 'blender-v3.0-release' |
October 28, 2021, 19:24 (GMT) |
Fix: Improve node socket icon scaling group input/output list This patch makes `widget_nodesocket` base the size of the drawn socket icon on the rectangle that?s passed in to allow it to scale with the rest of the interface. Differential Revision: https://developer.blender.org/D11734 |
October 28, 2021, 19:20 (GMT) |
Merge branch 'blender-v3.0-release' |
October 28, 2021, 19:13 (GMT) |
Fix install paths for blender thumbnailer when not building a portable install When doing a non portable build of blender, the executable blender-thumbnailer would be installed in two locations: /usr/bin/ /usr/ While cleaning up, also make the blender thumbnailer dll optional on windows to bring the logic in line with what it is on linux and mac. Reviewed By: Campbell Barton, Ray molenkamp Differential Revision: https://developer.blender.org/D13014 |
October 28, 2021, 17:57 (GMT) |
Sculpt: Remove a few debug ATTR_NO_OPT's |
October 28, 2021, 17:50 (GMT) |
Sculpt: various bugfixes * BMLog now saves face material indices * Fixed id corruption in join mesh edge case. * The mesh->bmesh conversion function now checks if IDs are corrupted in a bit smarter way: + Any id that's greater then 5 times the sum of total elements with ids is assumed to be corrupt. Avoids very large allocations for the fast element->id map, which is a simple lookup table. + Alternative is to automatically switch to the slower GHash id->element map. + Sculpt code would have to detect this case and regenerate IDs? * The slide relax brush is now internally split into two seperate commands. * Basic smoothing now uses fewer iterations, velocity smooth is used to speed up convergence. |
October 28, 2021, 14:02 (GMT) |
Merge branch 'blender-v3.0-release' |
October 28, 2021, 14:01 (GMT) |
Fix T92526: Cycles viewport denoiser red tint after recent changes |
October 28, 2021, 14:01 (GMT) |
Fix T92503: Cycles OSL crash with material previews |
October 28, 2021, 14:01 (GMT) |
Cleanup: compiler warnings in with Cycles OSL and clang |
October 28, 2021, 13:52 (GMT) |
Merge branch 'blender-v3.0-release' |
October 28, 2021, 13:51 (GMT) |
Fix 92550: GPencil Vertex Group is not apply as expected when is inverted When use Invert option, the weight must be inverted not omitted. This change invert the value if the point had assigned weight to get the right result. |
October 28, 2021, 11:38 (GMT) |
LineArt: Fix(unreported) depsgraph camera error This fixes unintentional line art error when custom camera doesn't exist, now not adding custom camera relation in this case. |
October 28, 2021, 11:38 (GMT) |
LineArt: Fix(unreported) Material mask panel logic The logic should be: show material mask panel if in_front is on, it was inverted unintentionally. |
October 28, 2021, 10:01 (GMT) |
Merge branch 'blender-v3.0-release' |
October 28, 2021, 09:57 (GMT) |
Fix (unreported) potential issue in new `BKE_libblock_relink_to_newid_new` Remapping code could call collection resync code while processing remapping, which is a good way to crash by accessing no-more-valid pointers. Similar issue as with liboverrides resync, fixed the same way by preventing any collection resync until whole remapping has been done. This was probably not an issue in practice in current code, since this is only used by append code currently, which should not affect layers/collections in current scene yet. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021