February 11, 2021, 19:13 (GMT) |
Cleanup: Python GPU: Use consistent prefixes for local API It was not following the own documentation at the top code that mentions that for local API the prefix is "bpygpu_". |
February 11, 2021, 19:09 (GMT) |
GPencil: Change SVG imported layer name |
February 11, 2021, 19:05 (GMT) |
Sculpt Expand: Fix Face Set ID constantly updated when moving |
February 11, 2021, 19:02 (GMT) |
Cleanup: clang format |
February 11, 2021, 19:01 (GMT) |
Sculpt Expand: Use symmetry and component filtering for pivot reposition |
February 11, 2021, 18:01 (GMT) |
GPU Python: GPUOffScreen refactor Remove "unbind" method. Move context creation to your own class: ``` "__enter__", "__exit__" moved to "GPUOffScreenStackContext" ``` |
February 11, 2021, 18:01 (GMT) |
GPU Python: Implement new object type 'gpu.types.GPUUniformBuf' For use by `gpu.types.GPUShader` only. The API of this object includes: ``` >>> gpu.types.GPUUniformBuf. free( update( ``` |
February 11, 2021, 18:00 (GMT) |
GPU Python: Implement new object type 'gpu.types.GPUFrameBuffer' For framebuffer operations on the GPU. The API of this object includes: ``` >>> gpu.types.GPUFrameBuffer. __enter__( __exit__( bind( clear( free( is_bound viewport ``` |
February 11, 2021, 18:00 (GMT) |
GPU Python: Implement new object type 'gpu.types.GPUTexture' This object allows you to do some simple operations with Textures on the GPU. Can also be used for `gpu.types.GPUShader`. It will be important to implement `gpu.types.GPUFramebuffer`. The API of this object includes: ``` >>> gpu.types.GPUTexture. clear( free( height read( width ``` |
February 11, 2021, 18:00 (GMT) |
GPU Python: Implement new 'gpu.state' module This new module includes: ``` >>> gpu.state. blend_get( blend_set( color_mask_set( depth_mask_get( depth_mask_set( depth_test_get( depth_test_set( face_culling_set( front_facing_set( line_width_get( line_width_set( point_size_set( program_point_size_set( viewport_get( viewport_set( ``` More details will be in the Blender Python API documentation. |
February 11, 2021, 18:00 (GMT) |
Cleanup: Python GPU: Use consistent prefixes for local API |
February 11, 2021, 18:00 (GMT) |
Fix T85555: Geometry Nodes: Attribute Vector Math Wrap is broken This was just a copy and paste error / typo. The proper DNA variable wasn't used. Thanks @charlie for finding the issue. |
February 11, 2021, 17:55 (GMT) |
Scupt Expand: Remove unused Face Sets update code |
February 11, 2021, 17:55 (GMT) |
Merge branch 'master' into sculpt-dev |
February 11, 2021, 17:48 (GMT) |
Fix depth PBVH raycast with grids |
February 11, 2021, 17:47 (GMT) |
Sculpt Expand: Force all enabled when cursor not over the mesh |
February 11, 2021, 17:37 (GMT) |
Mesh automated testing: improve progress printing Print number of total tests with each test to show how many tests have been executed and how many are left. Example: `Running test 27/36: PlaneFaceSplitByEdges...` Reviewed By: calra, mont29 Differential Revision: https://developer.blender.org/D10278 |
February 11, 2021, 17:26 (GMT) |
Cleanup: delete comments with test index Tests are not identified with indexes, so no need to maintain comments with indexes anymore Reviewed By: calra, mont29 Differential Revision: https://developer.blender.org/D10277 |
February 11, 2021, 16:54 (GMT) |
Fix cloth filter not working after merge |
February 11, 2021, 16:27 (GMT) |
Cleanup: Remove unused variable |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021