June 7, 2008, 17:39 (GMT) |
June 5, 2008, 23:01 (GMT) |
missed this file |
June 5, 2008, 22:18 (GMT) |
June 4, 2008, 21:29 (GMT) |
Apricot Branch: add -fvisibility=hidden if supported, to prevent conflicts with bullet symbols used by b2cs. Note msvc does this already. Support was added to Make/CMake/Scons, though it's pretty ugly code with shell commands, couldn't figure out how to do it nicer. |
June 4, 2008, 16:41 (GMT) |
June 4, 2008, 15:06 (GMT) |
venomgfx needs a center other then 0.5 for some UV maps, use the 2d cursor as a temp soluition |
June 4, 2008, 14:57 (GMT) |
UV transform X axis mirror |
June 4, 2008, 12:32 (GMT) |
June 4, 2008, 12:27 (GMT) |
experemental support for key up events with space handelers. |
June 3, 2008, 10:05 (GMT) |
undo temp change to try and solve [#13605] GameEngine corrupts Pose data |
June 3, 2008, 09:42 (GMT) |
June 2, 2008, 16:29 (GMT) |
bugfix, one texture was placed in the list twice |
May 31, 2008, 11:11 (GMT) |
Remove extra semi-colon (MSVC was shocking on that, probably thinking it was a null instruction mixed with variables or some other silly reasons). |
May 30, 2008, 14:56 (GMT) |
Apricot Branch: refactoring of the glsl code, removing unused code and changing code generation to require fewer function calls. |
May 30, 2008, 09:20 (GMT) |
May 29, 2008, 13:07 (GMT) |
Apricot Branch: basic material texture alpha support. |
May 29, 2008, 10:51 (GMT) |
Transform Snap Editmode snapping to derived mesh. Now all the fun snapping options (snapping to faces, verts, edges) are supported inside edit mode and you can also snap to subsurfed faces, virtual array copies, ... from inside edit mode. |
May 29, 2008, 09:23 (GMT) |
Small fix to derivedmesh for snapping: don't create origindex for editmesh derivedmesh since it's not being filled correct anyway. |
May 27, 2008, 15:15 (GMT) |
fixes from trunk |
May 27, 2008, 14:31 (GMT) |
Fixing snapping normal alignment for non-uniformly scaled objects. |
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