December 4, 2015, 00:40 (GMT) |
Fix for booleans with edges overlapping faces exactly |
December 3, 2015, 06:51 (GMT) |
Minor edits - enable dissolve by default |
December 3, 2015, 05:09 (GMT) |
Support dissolving vertices created by tessellated edges This needs to be done using different logic for boolean operations to ensure its not creating 2-sided faces. Also make dissolve and separate into options (mainly for testing/debugging). |
December 3, 2015, 02:46 (GMT) |
Allow to switch between bmesh and carve boolean from the modifier UI |
December 3, 2015, 02:00 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
November 28, 2015, 03:00 (GMT) |
BMesh boolean no longer splits geometry Duplicate geometry was created along intersections. |
November 28, 2015, 02:42 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
November 27, 2015, 11:20 (GMT) |
Use BM_face_calc_point_in_face API call |
November 27, 2015, 11:16 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
November 27, 2015, 05:46 (GMT) |
remove unneeded edge tagging & un-indent block |
November 27, 2015, 05:40 (GMT) |
Perform boolean test even when theres no intersections |
November 27, 2015, 05:09 (GMT) |
Boolean: checking index of faces wasn't reliable to tell the mesh it came from When faces are split, the index is set to -1 Use free flag instead. |
November 27, 2015, 00:33 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
November 26, 2015, 07:23 (GMT) |
Turns out face normals are needed for edge-net split |
November 26, 2015, 07:05 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
November 26, 2015, 06:13 (GMT) |
Fix error with concave ngons Failed when face-center wasn't inside the face. copy-paste from knife tool, best make generic function eventually. |
November 26, 2015, 05:34 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
November 26, 2015, 01:01 (GMT) |
Add double threshold option for boolean (mainly for testing/debugging) |
November 26, 2015, 00:24 (GMT) |
Intersect operator was performing boolean, also correct NULL pointer free |
November 25, 2015, 23:29 (GMT) |
Disable dissolve (for intersect testing) This causes errors splitting the mesh in some cases, eventually would be good to use but disable for now. |
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