Blender Git Loki

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March 9, 2018, 09:53 (GMT)
Merge branch 'blender2.8' into greasepencil-object
March 9, 2018, 09:31 (GMT)
Enable Settings by default in predefined brushes
March 9, 2018, 09:29 (GMT)
Reorganize Stroke panel grouping Settings
March 8, 2018, 18:50 (GMT)
Reorganize Brush parameters panel

As we have a lot of options, the panel required a reorganization and clarify what parameters affect after the stroke is created.

Also added options to enable/disable effects like smooth without changing the values.
March 8, 2018, 15:01 (GMT)
Cleanup smooth code and add one step more

It's better add a loop instead to repeat function call. This is cleaner and we can add more steps if required.
March 8, 2018, 10:02 (GMT)
Colorpicker must be only in active window

When there are multiwindows, the color picker only must work in the region that originated the operator.
March 8, 2018, 09:00 (GMT)
WIP: Make active smooth for 2 last points

The smooth now works with the last two points, but for oldest (p-2), uses a reduction factor to avoid strong changes.

This commit is part of the experimental smooth test.
March 8, 2018, 08:36 (GMT)
Merge branch 'blender2.8' into greasepencil-object
March 7, 2018, 18:10 (GMT)
Missing in previous active smooth commit

The parameter must be used when call smooth function.

Fix error in values too.
March 7, 2018, 17:10 (GMT)
Minor tweaks to input samples function

Now, the thickness is reduced at different levels depending of samples. The values have been obtained by experimentation.
March 7, 2018, 16:44 (GMT)
WIP: Smooth while drawing stroke

Initial implementation of active smooth while drawing.

The UI parameter is experimental, so maybe in the future is removed/replaced.
March 7, 2018, 14:27 (GMT)
Merge branch 'master' into soc-2017-normal-tools
March 7, 2018, 10:06 (GMT)
Remove unused affect_pressure parameter in smooth

This parameter was defined but internally was never used. The reason to disable this was that after testing, smooth the pressure got weird autistics results.
March 7, 2018, 09:50 (GMT)
Chnage overlap factor for Dots to 0.5

The value used before was affected by a bug in point fragment shader. After fixing this bug, the right value here is 0.5 not 0.3.
March 7, 2018, 08:44 (GMT)
Make Dots mode thickness equal to Line mode

The dots was using half of thickness and when change the mode to line, the line was thicker.

Now, both thickness are equal.
March 7, 2018, 07:23 (GMT)
Merge branch 'blender2.8' into greasepencil-object
March 6, 2018, 18:15 (GMT)
Merge branch 'blender2.8' into greasepencil-object
March 6, 2018, 18:14 (GMT)
WIP: Integrate Cycles render

This is the first try to integrate the Cycles render with Grease Pencil.

Eevee uses its own call and don't need all this stuff because reuse all Eevee initialization code.
March 6, 2018, 15:14 (GMT)
Minor cleanup & fixes in seightednormals modifier code.

Did not check code itself in deep yet...
March 6, 2018, 14:58 (GMT)
Fix critical issue with usage of unamed CD_PROP_INT layer.

Those types are generic, specific usages should always use named layers
with a specific 'id name'.

Also, make weightednormals modifier to show edited normals in 3DView in
edit mode.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021