Revision 177295f by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) October 17, 2015, 09:34 (GMT) |
Merge branch 'master' into missing-libs |
October 17, 2015, 02:41 (GMT) |
Merge branch 'master' into GPencil_Editing_Stage3 |
Revision ade29c9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 16, 2015, 19:13 (GMT) |
fix for older blends, so they work as before again |
Revision e0fdc82 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 16, 2015, 18:48 (GMT) |
experimental new feature: multiple fracture setting per predefined mesh island, delimited by a vertexgroup per island |
October 16, 2015, 17:10 (GMT) |
gpu.offscreen.new(...) negative test was not working |
October 16, 2015, 14:22 (GMT) |
Code reshuffle: GP Sculpt brush customdata init is needed for exec() too |
October 16, 2015, 14:16 (GMT) |
GP Sculpt: More robust checks for empty stroke buffer |
October 16, 2015, 14:06 (GMT) |
GP Sculpt: Clone Brush - "Use Falloff" = "Smudge" When the "Use Falloff" option for the Clone brush is enabled, moving the mouse after pasting some cloned strokes will now allow you to distort the points of the pasted strokes with non-uniform weights. This can be used for creating "distortion" effects (similar to using the push brush on these strokes afterwards). This could be useful as a quick way to get lots of variation to a field of items. |
October 16, 2015, 13:53 (GMT) |
GP Sculpt: "Clone" Brush Added a new brush which allows you to paste copies of whatever is on the clipboard wherever you click. If after clicking you're not yet satisfied with where you clicked, you can move the mouse to position the new strokes in an alternative place instead. Future Todo's: * Check whether this works in all views (especially 2d views) * Fix version patching * Remove/disable the UI options for brush size/strength, which currently have no use. Otherwise, we could experiment with allowing those to be used for a "smudging" effect, where the strength of the repositioning effect depends on the placement of the stroke points relative to the cursor. |
October 16, 2015, 10:42 (GMT) |
Merge branch 'master' into temp_display_optimization Conflicts: source/blender/gpu/intern/gpu_buffers.c |
October 16, 2015, 08:31 (GMT) |
Revert "GPU offscreen API + bpy.context.window.close() + bplayer stubs" This reverts commit 1eed4bbca69690186e5660d034f9b804ca0c720a. |
October 16, 2015, 08:31 (GMT) |
GPU offscreen API + bpy.context.window.close() + bplayer stubs |
October 16, 2015, 08:26 (GMT) |
Fix blenderplayer stubs (it was broken since last merge from master) |
October 16, 2015, 08:00 (GMT) |
Revert "GPU offscreen API + bpy.context.window.close()" This reverts commit 598a26ffb879a234177547a0fd09b27056a2038c. |
October 16, 2015, 07:59 (GMT) |
GPU offscreen API + bpy.context.window.close() |
October 16, 2015, 07:58 (GMT) |
Merge remote-tracking branch 'origin/master' into experimental-build |
October 16, 2015, 01:31 (GMT) |
GP Editing: Expose the copy-paste buffer within the GPencil module, so more ops can use it |
October 16, 2015, 01:30 (GMT) |
GP Sculpt: Adding some defines for some new brush types coming soon |
October 16, 2015, 01:28 (GMT) |
Code cleanups in preparation for next steps |
October 15, 2015, 15:13 (GMT) |
Merge branch 'master' into asset-engine |
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