Blender Git Loki

Blender Git commits from all branches.

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June 5, 2015, 13:28 (GMT)
Merge branch 'master' into gooseberry
June 5, 2015, 12:50 (GMT)
Fixed incorrect macro for testing build settings.
June 5, 2015, 12:45 (GMT)
Indicator for the player (togglable with I key).

Draws a green line where the current frame is in the movie.
June 5, 2015, 12:01 (GMT)
Collapsed images:

* Icon of collapsed images is same as a movie
* Size displayed is cummulative size of all images
* Frame range is displayed in the filename
June 5, 2015, 11:52 (GMT)
Small cleanup.

- Remove unnecessary forward declarations
- Use MEM_callocN to initialize memory for new caches, would assert due
to OpenVDBCache.filename not being initialized.
June 5, 2015, 11:47 (GMT)
Exporter: clip grids based on the density field to save on file size.

Patch by @lukastoenne.
June 5, 2015, 11:02 (GMT)
Merge branch 'alembic' into gooseberry
June 5, 2015, 11:01 (GMT)
Fix outdated stub factory class for pointcache when Alembic is disabled.
June 5, 2015, 09:26 (GMT)
Disable collapse images option after operator ends.
June 4, 2015, 19:15 (GMT)
Collapse image sequence feature now uses BLI_path_* functions to detect
filenames.
June 4, 2015, 18:55 (GMT)
Fix stupid recent mistake
June 4, 2015, 18:51 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/makesdna/DNA_object_types.h
June 4, 2015, 18:34 (GMT)
dynamic fracture: disabled loading / saving of dynamic mode again, it still has too many issues
June 4, 2015, 16:37 (GMT)
Use left aligned text for icon buttons
June 4, 2015, 16:13 (GMT)
Merge branch 'UI-graphical-redesign' into UI-experiments

Conflicts:
source/blender/editors/screen/area.c
June 4, 2015, 15:55 (GMT)
Merge branch 'master' into UI-experiments
June 4, 2015, 15:51 (GMT)
Make clamping able to return to exact previous values.
June 4, 2015, 15:22 (GMT)
Merge branch 'master' into UI-graphical-redesign
June 4, 2015, 14:34 (GMT)
Add an 'is_color' metadata to set an rgba socket for color grids
June 4, 2015, 12:20 (GMT)
dynamic fracture: re-added modified version of speed transfer, it depends now on linear / angular deactivation threshold whether speed is transferred or not (to reduce "jumping" of shards on the ground)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021