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May 22, 2015, 16:04 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/blenkernel/BKE_key.h
source/blender/blenkernel/intern/key.c
source/blender/bmesh/intern/bmesh_strands_conv.c
May 22, 2015, 15:52 (GMT)
Support for cutoff parameters in Alembic files.

These are optional, so older alembic cache versions still work.
May 22, 2015, 15:25 (GMT)
Take transformation of the duplicator object into accound for hair
cutting.

When using a dupli object from the same group as a target it is
sufficient to calculate the relative transform in the shared duplicator
local space. When using an external object though we have to transform
into world space first.
May 22, 2015, 14:59 (GMT)
Fix for incorrect cutoff points with the haircut cache modifier.
May 22, 2015, 14:22 (GMT)
Implemented hair cutting for cached strands, based on a cutoff parameter
for child hairs.

The algorithm works by finding the first intersection of each child
hair with the target mesh. The child hairs have to be deformed with
their parents first (this usually happens *after* modifiers).
May 22, 2015, 13:42 (GMT)
Clean keyframes:

Keep handles as they were (cleanup code could ever slightly tweak
animation handles, which was not so good)
May 22, 2015, 10:49 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/windowmanager/intern/wm_playanim.c
May 22, 2015, 10:30 (GMT)
Option for the haircut cache modifier to either use a scene object or
an "internal" object from the group.
May 22, 2015, 10:18 (GMT)
Initialize curve mappings once after creating, just to be sure.
May 22, 2015, 10:18 (GMT)
New cache modifier "Haircut", for removing unwanted child hairs.
May 22, 2015, 07:56 (GMT)
Alembic: Update stubs file so building without alembic works fine
May 22, 2015, 03:49 (GMT)
Initialize the VDB writer when creating a new cache.
May 22, 2015, 03:27 (GMT)
A new function to split a vector grid into three scalar grids.
May 22, 2015, 02:41 (GMT)
Move fluid matrices to SmokeDomainSettings.
May 22, 2015, 02:01 (GMT)
A new function to create a sparse vector grid from three scalar dense
grids.
May 22, 2015, 00:44 (GMT)
Redesign the VDB API a bit.
May 21, 2015, 16:28 (GMT)
dynamic fracture: now multiple dynamic objects can exist, need to test interaction with prefractured, though
May 21, 2015, 15:43 (GMT)
SCons: Hopefully fix for gooseberry branch compilation
May 21, 2015, 15:35 (GMT)
Use a flag to explicitly apply shape keys to either the goal positions
or the motion state.
May 21, 2015, 14:15 (GMT)
Use correct blending weights for hair shapekey references.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021