Revision 537d4ef by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Fix wrong time sampling in customdata array properties. The time sampling should be specified explicitly when creating properties. |
Revision b0a723b by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Explicit CD type masks for each element. Avoid storing redundant normals for vertices. |
Revision bc38b89 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Fix for crash when deleting an object that was used in a dupli cache. Object-unlink was clearing the linked object's dupli cache instead of the duplicator. |
Revision 0b89923 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Make sure normals are correct before writing mesh data to caches. Normal data layers might not be updated during cache baking automatically. |
Revision ffdc2c9 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
New data structure for restoring strand data originating from particles. The rationale here is that we don't try to replace particle data temporarily like we do with DerivedMesh. This would be needed for drawing cached data overrides in the viewport and pass them to renderers (unless these read Alembic directly) and later for performing dupli simulation. |
Revision ff3da11 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Renamed the cache_dm to simply dm. The fact that this is used for caching is only apparent on the higher levels of the Object struct. |
Revision 9a2176f by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Write basic hair curves to caches for dupli groups. This data will be used for dupli simulations later on. Child path generation could also be done based on this data without involvement of particle systems. |
Revision 8657dd2 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
More compact sample writing code for particle pathcache caching. |
Revision cca5648 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Make the nested DM writer in Object writers a pointer, instead of using the do_mesh flag. This will be more in line with how optional particle system writer will be created. |
Revision b431a20 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Revert "Avoid conflicting unordered_map definition in cycles" This seems to break windows builds and should not be necessary. This reverts commit 12384d564f59646145fa609dfe7e5a61632cd20f. |
Revision 8893d49 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Fix for use of non-portable function snprintf. |
Revision 7ea4718 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Fix for use of unknown uint type instead of unsigned int. |
Revision 829cf33 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Use a stub factory when Alembic is disabled to avoid invalid pointer access. |
Revision a619a90 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Fix for linking order in scons preventing correct initialization of the Alembic caching implementation. |
Revision cab2c50 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Added Alembic dependency config to the linux x86_64 player buildbot file. |
Revision 5c54de4 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Fix for bf_pointcache lib missing in the blenderplayer and fix for link order. |
Revision 6132de6 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Missing include path for scons build files of the gameengine player. |
Revision efd91ba by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Missing library linking in the blenderplayer. |
Revision 3513275 by Lukas Toenne March 26, 2015, 12:45 (GMT) |
Stub function for Alembic init when Alembic is not enabled. |
Revision b2a3796 by Antonis Ryakiotakis / Sergey Sharybin (blender-v2.74-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 26, 2015, 11:18 (GMT) |
Fix T44133 SSAO in OpenGL rendering from orthographic camera did not work Safe to include in final release |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021