Blender Git Loki

Blender Git commits from all branches.

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March 5, 2015, 18:15 (GMT)
Merge branch 'master' into gooseberry
March 5, 2015, 18:08 (GMT)
Removing option to use %, and use BLI_path_suffix instead of BLI_path_view
March 5, 2015, 16:46 (GMT)
Fixed test for "render" eval mode for hair dynamics.

This is totally weird and convoluted, no idea if correct.
March 5, 2015, 16:45 (GMT)
Removed the DM writer/reader from hair dynamics again, this is part of
the particle stuff and does not work.
March 5, 2015, 16:25 (GMT)
Cleanup (reduce a bit passing size of entries around by storing it in ghash itself).
March 5, 2015, 15:31 (GMT)
Archive Info operator for Cache Library archives.

This creates a string with information about all the objects and
properties contained within a (Alembic) archive, used by a cache
library.

The operator has 3 modes of presenting the info string:
- stdout, ie. printing to the terminal
- popup window (not very useful usually due to size limits and lack of
scrolling)
- clipboard copy
March 5, 2015, 15:31 (GMT)
Use a combined class for hair dynamics for cloth and mesh data.

Particles store a copy of the DM internally as the emitter.
March 5, 2015, 13:58 (GMT)
Generated Image: Hide from UI the option to create stereo 3d image

We have no tools to properly draw in stereo *yet*.
March 5, 2015, 13:22 (GMT)
GTests GHash performance cleanup (strictly one test per GTest).
March 5, 2015, 13:10 (GMT)
Factorize gset/ghash add/reinsert functions.
March 5, 2015, 12:38 (GMT)
Merge branch 'master' into temp-ghash-experiments
March 5, 2015, 12:11 (GMT)
Alembic: Fixes for linux buildbot and scons
March 5, 2015, 09:08 (GMT)
Add more stuff to filelist RNA.
March 5, 2015, 09:08 (GMT)
Cleanup - remove big commented blocks from renderengine initial copy/paste.
March 5, 2015, 09:08 (GMT)
Add some asset engine-aware stuff in filebrowser.

Basically, filelisting code in space_file becomes default, internal 'asset engine',
and user can switch to any other available engine instead.

Note filelisting with asset engines is fully main-thread from C code PoV,
parallelization/asynchronism is responsability of the py code!

Also, added a basic (dummy currently) AssetEngine py implementation.
Not much there, but helps checking things works as expected before
writing whole interface!

All this is very basic early code yet, much much to do before we get anything really usable...
March 5, 2015, 09:08 (GMT)
Minor updates to asset engine API, and add some more basic file listing stuff to RNA.
March 5, 2015, 09:08 (GMT)
Further rework of file listing handling - complete decouple from OS-related direntry.

Remove everything not really related to OS representation of file entries.

FileBrowser will now use a complete decoupled version of file representation,
much easier to keep sane behavior this way, easy integration with RNA, etc.
March 5, 2015, 09:08 (GMT)
Add RNA structs for assets listing (with variants, revisions, etc.).
March 5, 2015, 09:08 (GMT)
WIP start defining asset engine API.
March 5, 2015, 09:08 (GMT)
Void skeleton of asset engine.

Mostly copied from RenderEngines code. Compiles, now we have to flesh this!
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021