Blender Git Loki

Blender Git commits from all branches.

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January 16, 2015, 06:37 (GMT)
Depsgraph: GPencil animdata is now included in the depsgraph
January 16, 2015, 03:38 (GMT)
From review: name arrays with _arr suffix
January 16, 2015, 03:29 (GMT)
Partial Fix for Movie Exporting name clash

Before if we exported (from anywhere) videos in the Individual Views
format the _L and _R videos would have the same name. Not anymore.

This was required before I finish the support for Movie proxies in the
sequencer. Or maybe not required, but at least related, and I wanted to
get this over with before finish up the proxies anyways.

Big Important Note:
===================
This is still not working for video formats that rely on the
writeffmpeg.c file. (not that I tested the other formats, but I know
it's breaking with MPEG + Quickime + H.264.

The code in that file uses a lot of statics, and they make it impossible
to writei two movies simultaneously.

That may be why we don't have an option to export videos from the 'File
Output' compositor node.

I thought about two ways of going around that:

1) do something similar with how we handle Render structs, so instead of
having one static of each property we store a whole struct in a listbase
and populate it with the needed elements.

2) we quit using static elements and pass a custom struct to the
mh.* functions (start_movie, append_movie, ...). And we store this
struct in the mf struct.
January 16, 2015, 02:59 (GMT)
Depsgraph: Clean up errors when building rigidbody graphs

* Constraints may not always be present
* There were missing links to "done" node
January 16, 2015, 02:06 (GMT)
Depsgraph: Intial attempt at finishing off hooking up rigidbody sim code to the new depsgraph
January 16, 2015, 01:59 (GMT)
Depsgraph: Added in missing calls to handle relations for subdata hanging off scene
January 15, 2015, 21:29 (GMT)
Merge branch 'master' into gooseberry
January 15, 2015, 20:45 (GMT)
Merge branch 'master' into gooseberry
January 15, 2015, 19:38 (GMT)
Added space selection option to the particle system copy operator.

By default this now copies from one object's local space to another
object's local space (instead of the previous world space). This is
more useful when transferring particles between objects, because it
doesn't require moving objects on top of each other, as long as they
have similar shapes.
January 15, 2015, 18:57 (GMT)
Fix assert crash
January 15, 2015, 18:54 (GMT)
Partial fix for corners, not yet correct in many cases
January 15, 2015, 17:54 (GMT)
Code cleanup
January 15, 2015, 17:36 (GMT)
Merge branch 'master' into gooseberry
January 15, 2015, 17:18 (GMT)
Removed debugging code.
January 15, 2015, 17:15 (GMT)
Fix for particle system copy: This has to make sure the ORIGSPACE data
layer is available.

Otherwise particle mapping to the new mesh cannot work with subdivided
and constructively-modified meshes.
January 15, 2015, 16:53 (GMT)
More cleanup
January 15, 2015, 16:28 (GMT)
Merge remote-tracking branch 'origin/master' into multiview
January 15, 2015, 16:22 (GMT)
Comment cleanups
January 15, 2015, 16:20 (GMT)
First pass of cleanups of edge iterator, more to come
January 15, 2015, 15:51 (GMT)
Edge iterator
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021