August 29, 2014, 15:30 (GMT) |
August 29, 2014, 15:30 (GMT) |
Multiview temp snapshot |
August 29, 2014, 15:09 (GMT) |
Revert "Squash hair_immediate_fixes branch." This reverts commit 6733d31f60493535f33a3133065d07e5415b5653. |
August 29, 2014, 15:07 (GMT) |
Squash hair_immediate_fixes branch. |
August 29, 2014, 15:07 (GMT) |
Merge branch 'master' into testbuild |
Revision 69f6ca6 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) August 29, 2014, 15:06 (GMT) |
Merge branch 'master' into hair_immediate_fixes |
August 29, 2014, 14:08 (GMT) |
OpenGL Preview Export - final Animation exporting works, stereo output works, ... =) |
August 29, 2014, 14:07 (GMT) |
Fix for is_mono test (meaning we were doing multiview in some times when we should be doing mono rendering) |
August 29, 2014, 14:07 (GMT) |
Rename scene multiview util functions |
Revision 689909d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) August 29, 2014, 13:09 (GMT) |
added fast bisect + fill algorithm |
August 29, 2014, 11:07 (GMT) |
Merge branch 'master' into temp_custom_loop_normals |
August 28, 2014, 22:27 (GMT) |
OpenGL Preview Export (work in progress) OpenGL Preview Export is working for still images, and not breaking for sequencer, movie, ... That includes some refactoring to unify the code of render_opengl.c and pipeline.c (the part related to saving). Next tasks: * Get it to work for the movie opengl preview * Get the sequencer 3dview preview to show in stereo * Get the sequencer OpenGL still/movie to export in stereo |
Revision 9874aa5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) August 28, 2014, 21:00 (GMT) |
memory leak fix (autohide) |
Revision f8d4e67 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) August 28, 2014, 20:26 (GMT) |
some depgraph fix (related to fracture modifier, and scene_sort_group() |
Revision fe30202 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) August 28, 2014, 19:33 (GMT) |
some depgraph attempts... WARNING: unstable ! |
Revision 1d8c635 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) August 28, 2014, 16:18 (GMT) |
fix for calculate mass crash, and attempt for edgebased fracture with voronoi (disabled, not working yet) |
Revision 42a02c6 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) August 28, 2014, 12:55 (GMT) |
Implemented internal hair pressure to prevent hair from collapsing in on itself. This uses the same voxel structure as the hair smoothing algorithm. A slightly different method was suggested in the original paper (Volumetric Methods for Simulation and Rendering of Hair), but this is based on directing hair based on a target density, which is another way of implementing global goals. Our own approach is to define a pressure threshold above which the hair is repelled in the density gradient direction to simulate internal pressure from collisions. |
August 28, 2014, 12:11 (GMT) |
Add new icon for SetSplitNormal modifier (not that great, but will do for now). |
August 28, 2014, 11:06 (GMT) |
UI names/messages tweaks. |
August 28, 2014, 10:52 (GMT) |
Merge branch 'master' into temp_custom_loop_normals |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021