July 28, 2014, 14:56 (GMT) |
Pie menus: * Rename Align -> Center points in pivot menu * Turn Manipulator on when a manipulator is selected in manipulator pie |
Revision 924fbed by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) July 28, 2014, 14:50 (GMT) |
delete constraints always now before deleting meshislands, may crash otherwise |
July 28, 2014, 14:25 (GMT) |
Merge branch 'master' into pie-menus |
July 28, 2014, 14:19 (GMT) |
Pie Menus: * Do not recenter items for animation if animation timeout is zero. Avoids flickering at start of animation * Initialize pies with invalid direction |
July 28, 2014, 12:46 (GMT) |
New pies: * Snapping sticky pie (comma key) * Pivot sticky pie (period key) |
July 28, 2014, 12:21 (GMT) |
Fixed a bug of the simulation stepping loop that caused excessive increase of the overall step. |
July 28, 2014, 12:13 (GMT) |
Added an operator for resetting hairs to their rest positions. |
July 28, 2014, 12:00 (GMT) |
Expose pie animation timeo to user preferences. |
July 28, 2014, 11:21 (GMT) |
Fix some remaining issues with the shade pie menu |
July 28, 2014, 11:19 (GMT) |
Implemented stretch springs for hairs based on rest length of segments. This is still totally undamped and so will start to accumulate energy quite quickly! The default parameters (taken from the original paper) probably require some tweaking, but the overall result can only be judged once the other main forces are implemented (in particular damping). |
July 28, 2014, 11:11 (GMT) |
Pies: * Remove testing pie menu * Fix enums with missing items not using radial layout * Fix recentering on bounds not working anymore * View pie was missing material mode in blender internal. |
July 28, 2014, 10:09 (GMT) |
manta readfile to separate function |
July 28, 2014, 07:59 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge |
July 28, 2014, 05:21 (GMT) |
An entire day spent chasing mem management bugs :( |
July 27, 2014, 22:08 (GMT) |
Removed platform-dependant timing code to fix build. |
Revision 10b03ed by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) July 27, 2014, 18:28 (GMT) |
allow convert to object for modifier on non mesh objects too |
July 27, 2014, 17:53 (GMT) |
Added a HairParams struct to collect all the physical parameters of hair simulation in one place. This defines user-settable parameters for controlling things like stretch stiffness, damping, etc. The defaults of these parameters should give usable results right from the start (possibly with presets), but tweaking may still be necessary. |
July 27, 2014, 17:16 (GMT) |
Add glew-mx defines |
July 27, 2014, 17:15 (GMT) |
Introduced a rest position vector to hair points. This defines the "natural" shapes of a hair when no external forces are acting on it and the velocity is zero. The internal elastic forces of the hair will cause it to always return to this rest position if possible. |
July 27, 2014, 17:01 (GMT) |
Remove direct glew include |
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Master Commits
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