Blender Git Loki

Blender Git commits from all branches.

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July 28, 2014, 14:56 (GMT)
Pie menus:

* Rename Align -> Center points in pivot menu
* Turn Manipulator on when a manipulator is selected in manipulator pie
July 28, 2014, 14:50 (GMT)
delete constraints always now before deleting meshislands, may crash otherwise
July 28, 2014, 14:25 (GMT)
Merge branch 'master' into pie-menus
July 28, 2014, 14:19 (GMT)
Pie Menus:

* Do not recenter items for animation if animation timeout is zero. Avoids
flickering at start of animation

* Initialize pies with invalid direction
July 28, 2014, 12:46 (GMT)
New pies:

* Snapping sticky pie (comma key)
* Pivot sticky pie (period key)
July 28, 2014, 12:21 (GMT)
Fixed a bug of the simulation stepping loop that caused excessive
increase of the overall step.
July 28, 2014, 12:13 (GMT)
Added an operator for resetting hairs to their rest positions.
July 28, 2014, 12:00 (GMT)
Expose pie animation timeo to user preferences.
July 28, 2014, 11:21 (GMT)
Fix some remaining issues with the shade pie menu
July 28, 2014, 11:19 (GMT)
Implemented stretch springs for hairs based on rest length of segments.

This is still totally undamped and so will start to accumulate energy
quite quickly!

The default parameters (taken from the original paper) probably require
some tweaking, but the overall result can only be judged once the other
main forces are implemented (in particular damping).
July 28, 2014, 11:11 (GMT)
Pies:

* Remove testing pie menu
* Fix enums with missing items not using radial layout
* Fix recentering on bounds not working anymore
* View pie was missing material mode in blender internal.
July 28, 2014, 10:09 (GMT)
manta readfile to separate function
July 28, 2014, 07:59 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2014-bge
July 28, 2014, 05:21 (GMT)
An entire day spent chasing mem management bugs :(
July 27, 2014, 22:08 (GMT)
Removed platform-dependant timing code to fix build.
July 27, 2014, 18:28 (GMT)
allow convert to object for modifier on non mesh objects too
July 27, 2014, 17:53 (GMT)
Added a HairParams struct to collect all the physical parameters of
hair simulation in one place.

This defines user-settable parameters for controlling things like
stretch stiffness, damping, etc. The defaults of these parameters
should give usable results right from the start (possibly with presets),
but tweaking may still be necessary.
July 27, 2014, 17:16 (GMT)
Add glew-mx defines
July 27, 2014, 17:15 (GMT)
Introduced a rest position vector to hair points.

This defines the "natural" shapes of a hair when no external forces are
acting on it and the velocity is zero. The internal elastic forces of
the hair will cause it to always return to this rest position if
possible.
July 27, 2014, 17:01 (GMT)
Remove direct glew include
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021