Blender Git Loki

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July 26, 2014, 20:18 (GMT)
Rename GLEW_MX -> WITH_GLEW_MX define to match similar defines

Also minor edits for glew-mx docstring.
July 26, 2014, 19:11 (GMT)
Particle-to-Hair copy: Use the pathcache of particle systems rather than
the base particle data.

Particles store all hair deformation and dynamics in the path cache, so
using the base data is not very interesting ...
July 26, 2014, 18:47 (GMT)
Smoothing function as a first feature in dedicated hair code.

This function is used in a number of places in the targeted algorithms.
It is a useful utility for parallel-transport of various properties
along a hair curve. With curled hair in particular the control curve
itself is otherwise too irregular to give usable results, for which the
smoothing offers an elegant solution.

The algorithm is described in detail in the paper "Artistic simulation
of curly hair":
http://graphics.pixar.com/library/CurlyHairA/paper.pdf
July 26, 2014, 18:38 (GMT)
edited glew-mx documentation (this history is going to get squashed anyway right?)
July 26, 2014, 18:29 (GMT)
cleaned up and simplified glew-mx.c
July 26, 2014, 18:26 (GMT)
added documentation explaining purpose of glew-mx
July 26, 2014, 16:47 (GMT)
crash fix for pressing "use constraints" prior to execute fracture
July 26, 2014, 11:33 (GMT)
another fix for the update bug, this time it really should work...
July 26, 2014, 09:57 (GMT)
added support for inner vertex group... WARNING: this is still UNSTABLE
July 26, 2014, 08:36 (GMT)
Read/Write code for hair data.
July 26, 2014, 07:50 (GMT)
Fix for particle-to-hair copy operator.

Old particle system hair has its own local space and must be multiplied
by a per-hair matrix to get into
object space.
July 26, 2014, 07:43 (GMT)
some cleanup of SDL context
July 26, 2014, 07:25 (GMT)
Simple draw method for hair systems.

This is totally unoptimized and has only the bare minimum of key hair
display as lines. More sophisticated drawing will follow once the
requirements are clear.
July 26, 2014, 05:07 (GMT)
Style cleanup & no need for static vars here
July 26, 2014, 05:00 (GMT)
Initial GHOST_ContextSDL

Works with multiple windows & shared context, but may need some further changes to be considered finished.
July 26, 2014, 02:36 (GMT)
Move private functions into own header (not to be used outside of GPU code).
July 26, 2014, 02:27 (GMT)
Cleanup: minor edits
July 26, 2014, 02:07 (GMT)
Merge branch 'master' into soc-2014-viewport_context
July 26, 2014, 01:57 (GMT)
SCons support for Ghost context refactor
Tested on OSX
Only tested the default options and did not implement code needed to link with EGL, but that can be done later
July 26, 2014, 01:54 (GMT)
there is no reason to not release native handles on OSX, so releaseNativeHandles should always succeed
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021