Blender Git Loki

Blender Git commits from all branches.

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July 24, 2014, 12:56 (GMT)
Cleanup: whitespace
July 24, 2014, 12:54 (GMT)
manta tun is separate thread
July 24, 2014, 12:37 (GMT)
Cleanup: line-length and header guards
July 24, 2014, 12:29 (GMT)
Stub hair simulation modifier to attach a hair system to an object.

The modifier should never get anything more than a hair system and
some basic access features, all the logic should be in the hair system
only.
July 24, 2014, 12:19 (GMT)
Cleanup: style
July 24, 2014, 11:46 (GMT)
Merge branch 'master' into soc-2014-viewport_context

Conflicts:
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
July 24, 2014, 09:51 (GMT)
Skeleton structs for Hair system, based on curves and points.
July 24, 2014, 09:03 (GMT)
Cleanup: sync with master
July 24, 2014, 08:53 (GMT)
Cleanup (sync edits with master)
July 24, 2014, 08:35 (GMT)
Replace if -> ifdef, also some code-style
July 24, 2014, 08:23 (GMT)
remove stdlib include from glew-mx & ensure bad args aren't passed into mxSetContext, mxDestroyContext
July 24, 2014, 08:20 (GMT)
Cleanup and some changes needed to build on linux
July 24, 2014, 08:06 (GMT)
Merge branch 'master' into soc-2014-viewport_context
July 24, 2014, 07:17 (GMT)
Merge branch 'master' into soc-2014-viewport_context
July 24, 2014, 07:10 (GMT)
setTitle should not be called until the window is valid
note: X11 and WGL do not do as extensive assertions to check if window is valid, so this only caused a problem on OSX
July 24, 2014, 07:07 (GMT)
clearing the screen is not visible unless there is a buffer swap. also factored out the GL clear code into a single function
July 24, 2014, 07:05 (GMT)
removed options for XInput and XF86Vidmode on OSX because they are not available for XQuartz
July 24, 2014, 07:03 (GMT)
fix X11 error where current context was not set for window before calling swap buffers
July 24, 2014, 03:50 (GMT)
Putting it all together: {BSpline,NURBS} values+derivates calculate & verify with Mathematica, smooth normals display properly.
July 23, 2014, 19:28 (GMT)
fix for losing texture images after load (pink object) but this still adds the image to the inner faces unintendedly, only should affect viewport and viewport render, glsl and rendering looks ok
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021