October 10, 2013, 02:04 (GMT) |
Code was clean, some problems were fixed. The system can store and retrieve the cache information from a file. |
October 9, 2013, 20:56 (GMT) |
October 9, 2013, 18:08 (GMT) |
Volume: * Style and code cleanup for volume.h closure file. * Revert rename of henyey-greenstein closure to isotropic, the actual node name is still unsure, but the closure name should be called what it is. |
October 9, 2013, 17:44 (GMT) |
Make sure the mesh has a material assigned when entering texture paint mode. This will prevent crashing. Thanks to Marc Dion for the report. |
October 9, 2013, 17:04 (GMT) |
painstakingly merge with trunk -r60636 |
October 8, 2013, 19:08 (GMT) |
svn merge ^/trunk/blender 59138:60616 |
Revision 482647f by Sergey Sharybin October 7, 2013, 16:51 (GMT) |
Revision 19793cd by Sergey Sharybin October 7, 2013, 16:07 (GMT) |
October 6, 2013, 23:53 (GMT) |
Slightly better calculation for overlap factor in paint stroke system, it was being calculated from spacing multiplied by size instead of only spacing. Now brush spacing should be scaled according to all factors (pressure, size etc) by using a ratio factor between default and scaled sizing. |
October 3, 2013, 22:36 (GMT) |
Volume: * Remove the "start" variable from the sampler code. This was hard coded to 0.0f and therefore had no effect on the calculations. |
October 3, 2013, 22:04 (GMT) |
Volume: * More style and code cleanup. |
October 3, 2013, 21:27 (GMT) |
Volume: * Some renaming and move common epsilons to #defines. |
October 3, 2013, 21:04 (GMT) |
Volume: * Some code cleanup for shadow_blocked_new, renamed to shadow_blocked_volume() now. * Also re-order the parameters, so the first 4 match the shadow_blocked() function. |
October 2, 2013, 19:59 (GMT) |
rigidbody: Code cleanup Remove duplicate code. |
October 2, 2013, 15:35 (GMT) |
merge with trunk -r60501 |
October 1, 2013, 14:52 (GMT) |
tiled textures did not support gradient colors. |
October 1, 2013, 13:55 (GMT) |
Texture painting: Fix painting with size pressure sensitivity scales the texture as well. Do not modify the brush size in texture painting, instead cache the size in the paint structures. Projective painting should work correctly now. 2D still has a swimmy effect which I have isolated in partial brush image update (new coordinates seem to be OK) |
October 1, 2013, 08:27 (GMT) |
October 1, 2013, 08:19 (GMT) |
September 30, 2013, 23:00 (GMT) |
Merged revision(s) 60385-60458 from trunk/blender into soc-2013-dingto. |
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