Blender Git Loki

Blender Git commits from all branches.

Page: 2717 / 2888

September 23, 2013, 15:47 (GMT)
Tidying options, line based strokes do not support stroke smoothing
September 23, 2013, 15:34 (GMT)
Make fill tool listen to brush strength (Allows to quickly do semi-
September 23, 2013, 14:51 (GMT)
Code cleanup: remove a duplicate define
September 23, 2013, 13:58 (GMT)
added gpuGetViewport and added GPU_SAFETY checks to GPU_state_latch (state should be set before gotten)
September 23, 2013, 12:46 (GMT)
Changed method of detecting infinite loop in gpu_check from a count to seeing the same error flag twice
September 23, 2013, 12:25 (GMT)
added gpuErrorSymbol to go with gpuErrorString
September 23, 2013, 12:06 (GMT)
putting GPU_mipmap_2D declaration in the proper header file (required letting creator.c include GL/glew.h)
September 23, 2013, 11:49 (GMT)
Used the 'source_group' feature in CMake to organize the GPU source files better in Visual Studio
September 23, 2013, 00:55 (GMT)
Volume:
* Comment some unused variables to silence a few compile warnings.
September 23, 2013, 00:31 (GMT)
Merged revision(s) 60246-60320 from trunk/blender into soc-2013-dingto.
September 23, 2013, 00:16 (GMT)
Branch maintenance:
* Bring the brach in sync with hair bsdf and ao_alpha code from trunk, somehow didn't work in r60244.
September 22, 2013, 14:42 (GMT)
rigidbody: Don't handle collision after hitting a trigger
September 22, 2013, 13:49 (GMT)
rigidbody: Code cleanup

Make functions private that are only used internally.
Also remove a nested if statement.
September 22, 2013, 13:49 (GMT)
rigidbody: Code cleanup

Avoid mixing bool and int.
September 22, 2013, 13:22 (GMT)
rigidbody: Flag bodies for validation when changing shape

This fixes a pretty old crash that occurs when changing the collision
shape to a mesh shape during simulation.

Thanks to Thomas Beck (plasmasolutions) for the report.
September 22, 2013, 11:32 (GMT)
rigidbody: Fix crash switching to a mesh shape during simulation while using deformation

Thanks to Thomas Beck (plasmasolutions) for the report.
September 22, 2013, 10:25 (GMT)
rigidbody: Update 3D view when changing the shape via operator
September 22, 2013, 09:56 (GMT)
rigidbody: Only allow static-static collision when trigger is kinematic

This way passive object don't activate passive objects when using
activation on collision.
September 22, 2013, 09:27 (GMT)
rigidbody: Don't try to deform shapes if we don't have a derived mesh
September 22, 2013, 09:02 (GMT)
rigidbody: Abort mesh shape creation when we can't get a derived mesh

Would only assert before, now just return.

Thanks to Thomas Beck (plasmasolutions) for report.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021